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General Tabletop Discussion
*Pathfinder & Starfinder
The Pathfinder Monk: A Revision by Master Arminas
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<blockquote data-quote="master arminas" data-source="post: 5759044" data-attributes="member: 9287"><p>True, the static nature of the damage does penalize large monks: but how many player character races are large? Really, all it prevents is a medium-sized monk from being the recipient of an <em>enlarge person</em> spell to boost their damage output (they would still get the size bonus to Strength and the 10' reach, so it's not a useless spell by any means!). But it does narrow the gap between small-sized and medium-sized monks.</p><p></p><p>Agreed. I meant for this text in the unarmed strike description to prevent just that, but perhaps I need to make it a little bit clearer.</p><p></p><p>Oops. I meant to remove that bit of text from the ki pool. It is now fixed.</p><p></p><p>Done!</p><p></p><p>I wanted to show some sort of progression towards tongues, starting with speak with animals and then moving to speak with plants, and finally getting speak with anything. But I see your point. I've added magical beasts at the same level as plants (which greatly increases the number of creatures a monk can talk with, because really, how many plant creatures are there?).</p><p></p><p>Incorporated many of your suggestions on the capstone. I added the axiomatic-type damage bonuses because I wanted some method to boost the damage potential a bit, but not against everything. Since monks have to be lawful, axiomatic seemed a far better way to go than holy/unholy, and which one would a lawful neutral monk use anyway? It is a +2 weapon property that they getting for free (on top of a +5 weapon by 20th level), but it is also broken down into stages (1d6 here, another 1d6 there, oh look, bonus damage on criticals over here!). I did tone down the bonus damage on crits, however.</p><p></p><p>Hope that answers your questions, Rampant.</p></blockquote><p></p>
[QUOTE="master arminas, post: 5759044, member: 9287"] True, the static nature of the damage does penalize large monks: but how many player character races are large? Really, all it prevents is a medium-sized monk from being the recipient of an [i]enlarge person[/i] spell to boost their damage output (they would still get the size bonus to Strength and the 10' reach, so it's not a useless spell by any means!). But it does narrow the gap between small-sized and medium-sized monks. Agreed. I meant for this text in the unarmed strike description to prevent just that, but perhaps I need to make it a little bit clearer. Oops. I meant to remove that bit of text from the ki pool. It is now fixed. Done! I wanted to show some sort of progression towards tongues, starting with speak with animals and then moving to speak with plants, and finally getting speak with anything. But I see your point. I've added magical beasts at the same level as plants (which greatly increases the number of creatures a monk can talk with, because really, how many plant creatures are there?). Incorporated many of your suggestions on the capstone. I added the axiomatic-type damage bonuses because I wanted some method to boost the damage potential a bit, but not against everything. Since monks have to be lawful, axiomatic seemed a far better way to go than holy/unholy, and which one would a lawful neutral monk use anyway? It is a +2 weapon property that they getting for free (on top of a +5 weapon by 20th level), but it is also broken down into stages (1d6 here, another 1d6 there, oh look, bonus damage on criticals over here!). I did tone down the bonus damage on crits, however. Hope that answers your questions, Rampant. [/QUOTE]
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