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*Pathfinder & Starfinder
The Pathfinder skill system?
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<blockquote data-quote="Celtavian" data-source="post: 5422489" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I like the new skill system. Better represents what a skill is. The old cross class skill system was pretty poorly designed. High level characters had low perceptions because they didn't have it as a class skill? A skill like Perception should have been a class skill for everyone. They're adventurers. Who wouldn't practice being highly alert in the situations they put themselves into?</p><p></p><p>I like that fighters and even mages can take skills like stealth if they so choose with only a minor difference in capability.</p><p></p><p>Open ended skills are a trademark of almost every game system. Because open ended skills are a better simulation of real world learning. There is no reason for a fighter not to be able to learn to move quietly or read people as well as any other class if he chooses to learn those skills. The number of skill points better represents the amount of time spent learning outside of core skills like learning magic or weapons practice.</p><p></p><p>So I like it. I think the new skill system better represents learning. Classes are more flexible in what they learn now. Only thing I'd like now is to have all classes at 4 or more skill points. It's still hard for me to imagine a fighter or wizard not spending more time learning. Though I do understand they spend most of their time on weapons and arcane studies.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5422489, member: 5834"] [b]re[/b] I like the new skill system. Better represents what a skill is. The old cross class skill system was pretty poorly designed. High level characters had low perceptions because they didn't have it as a class skill? A skill like Perception should have been a class skill for everyone. They're adventurers. Who wouldn't practice being highly alert in the situations they put themselves into? I like that fighters and even mages can take skills like stealth if they so choose with only a minor difference in capability. Open ended skills are a trademark of almost every game system. Because open ended skills are a better simulation of real world learning. There is no reason for a fighter not to be able to learn to move quietly or read people as well as any other class if he chooses to learn those skills. The number of skill points better represents the amount of time spent learning outside of core skills like learning magic or weapons practice. So I like it. I think the new skill system better represents learning. Classes are more flexible in what they learn now. Only thing I'd like now is to have all classes at 4 or more skill points. It's still hard for me to imagine a fighter or wizard not spending more time learning. Though I do understand they spend most of their time on weapons and arcane studies. [/QUOTE]
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