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*Pathfinder & Starfinder
The Pathfinder skill system?
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<blockquote data-quote="ruemere" data-source="post: 5423337" data-attributes="member: 5515"><p><em>(advice: avoid posting when you have fever)</em></p><p></p><p><strong>Written in response to my post:</strong></p><p>GM's chief benefit of the new system is that creating NPCs got much faster:</p><p>- primary skill bonus? NPC level + 3 + Skill Focus (if any) + ability bonus</p><p></p><p></p><p></p><p>In theory only. In practice creating on the spot multiclassed characters made the calculation prone to mistakes. </p><p>Additionally, use of a system with states [1] increases chance of errors.</p><p>The synergies added to confusion.</p><p></p><p>3.x skill woes:</p><p>- players hunted for best class dipping options (to get class skills cheaply),</p><p>- since the cost of skills relied on class used, it was easy to make mistakes, </p><p>- reverse engineering WotC and 3rd party sources reveals that similar problems plagued all products (with an possible exception of John Cooper's version of monsters)</p><p>- if you allowed new skill synergies (or new classes, from beyond initial core) everything got much, much worse. To check stats you needed to build a pile of books and hunt for skill lists.</p><p></p><p>Now, you could run a freeform game, with stuff conjured out of nothingness, but then you would have to be prepare for your players to be unhappy with GM's playing a different system, not to mention accusations of not being an impartial judge, calling you a cheater behind your back and so on.</p><p>Honesty and trust are things too precious to stake here [2].</p><p></p><p>And here is another <a href="http://paizo.com/pathfinderRPG/prd/glossary.html" target="_blank">nice bit</a> on Pathfinder skill system:</p><p></p><p></p><p>Regards,</p><p>Ruemere</p><p></p><p>[1] System states: the system output depends on both input and current state of the system. </p><p></p><p>[2] Obligatory disclaimer: 4E provides two different systems for participants. While they are being different, they are presented in less ambiguous way, and while I do not like the game experience (or GM's side of the things), use of a different system by GM does not constitute cheating. IMHO.</p></blockquote><p></p>
[QUOTE="ruemere, post: 5423337, member: 5515"] [I](advice: avoid posting when you have fever)[/I] [B]Written in response to my post:[/B] GM's chief benefit of the new system is that creating NPCs got much faster: - primary skill bonus? NPC level + 3 + Skill Focus (if any) + ability bonus In theory only. In practice creating on the spot multiclassed characters made the calculation prone to mistakes. Additionally, use of a system with states [1] increases chance of errors. The synergies added to confusion. 3.x skill woes: - players hunted for best class dipping options (to get class skills cheaply), - since the cost of skills relied on class used, it was easy to make mistakes, - reverse engineering WotC and 3rd party sources reveals that similar problems plagued all products (with an possible exception of John Cooper's version of monsters) - if you allowed new skill synergies (or new classes, from beyond initial core) everything got much, much worse. To check stats you needed to build a pile of books and hunt for skill lists. Now, you could run a freeform game, with stuff conjured out of nothingness, but then you would have to be prepare for your players to be unhappy with GM's playing a different system, not to mention accusations of not being an impartial judge, calling you a cheater behind your back and so on. Honesty and trust are things too precious to stake here [2]. And here is another [URL="http://paizo.com/pathfinderRPG/prd/glossary.html"]nice bit[/URL] on Pathfinder skill system: Regards, Ruemere [1] System states: the system output depends on both input and current state of the system. [2] Obligatory disclaimer: 4E provides two different systems for participants. While they are being different, they are presented in less ambiguous way, and while I do not like the game experience (or GM's side of the things), use of a different system by GM does not constitute cheating. IMHO. [/QUOTE]
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