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*Pathfinder & Starfinder
The Pathfinder Subform Is Definitely Dead - So What?
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<blockquote data-quote="Staffan" data-source="post: 8498196" data-attributes="member: 907"><p>Adventure paths, to me, are still one of the selling points for Pathfinder. However, it seems to have taken them a little while to figure out how to make them for PF2. I have run the first two parts of Extinction Curse, and I wasn't very happy with those because they were pretty much all dungeon crawl (and also because while the AP was framed as "the Circus AP", it's been more "the Aroden/xulgath AP with a little circusing in it"). But Strength of Thousands seems to be a lot better in that regard.</p><p></p><p>I'm also not sure all that much has moved to VTTs, particularly not long term. Our gaming group played on Roll20 for about a year and a half, but are now back at the table. I have a feeling that physical gaming tables are going to overshadow VTTs for a long, long time.</p><p></p><p>And I don't think they'd work well as single-purchase adventures, at least not without massively reducing their scope. The whole point of an adventure path is "Here's a whole campaign from level 1 to 20 in six installments*, ready to play." If you want smaller adventures, they make those too, but APs are their bread and butter. I'm not saying APs are perfect – for example, I think the "20 levels in 6 x 64 pages**" format is a bit too tight, and they'd be better off either making AP installments bigger (and of course adjusting their workflow to accomodate this), covering fewer levels, or releasing APs in more than 6 parts (which messes with their schedules). But I'm not running Paizo, so it's not my call to make.</p><p></p><p>* Recently they've been experimenting with 1-10 or 11-20 in three installments as well.</p><p>** Each AP installment is 96 pages, but only about 2/3 is actual adventure material, and the rest are things like new creatures, new magic items, or supplementary rules which is usually adventure-related but not always directly adventure-relevant.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8498196, member: 907"] Adventure paths, to me, are still one of the selling points for Pathfinder. However, it seems to have taken them a little while to figure out how to make them for PF2. I have run the first two parts of Extinction Curse, and I wasn't very happy with those because they were pretty much all dungeon crawl (and also because while the AP was framed as "the Circus AP", it's been more "the Aroden/xulgath AP with a little circusing in it"). But Strength of Thousands seems to be a lot better in that regard. I'm also not sure all that much has moved to VTTs, particularly not long term. Our gaming group played on Roll20 for about a year and a half, but are now back at the table. I have a feeling that physical gaming tables are going to overshadow VTTs for a long, long time. And I don't think they'd work well as single-purchase adventures, at least not without massively reducing their scope. The whole point of an adventure path is "Here's a whole campaign from level 1 to 20 in six installments*, ready to play." If you want smaller adventures, they make those too, but APs are their bread and butter. I'm not saying APs are perfect – for example, I think the "20 levels in 6 x 64 pages**" format is a bit too tight, and they'd be better off either making AP installments bigger (and of course adjusting their workflow to accomodate this), covering fewer levels, or releasing APs in more than 6 parts (which messes with their schedules). But I'm not running Paizo, so it's not my call to make. * Recently they've been experimenting with 1-10 or 11-20 in three installments as well. ** Each AP installment is 96 pages, but only about 2/3 is actual adventure material, and the rest are things like new creatures, new magic items, or supplementary rules which is usually adventure-related but not always directly adventure-relevant. [/QUOTE]
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