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The Pathfinder Subform Is Definitely Dead - So What?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8498607" data-attributes="member: 6801252"><p>Generally speaking, comfortable play in all of the DND games seem to exist in a sort of 'compromise' between the goal of depicting a character who exists in the world of the game (I am here to depict a character who might happen to fight dragons, I don't care as much about success and failure in fighting Dragons if the means to do so isn't authentic to the character's concept), and the goal of problem solving through the lens of a fantasy world (I as a player am here to fight and overcome dragons, and my character and the game mechanics they utilize is an interface for doing so-- their goal is my goal.)</p><p></p><p>Playing a character for whom those things align is generally what makes this marriage possible, it also 'reclaims' the idea of character optimization because it acknowledges the emphasis on problem solving and makes the player responsible for reconciling the potential conflict between character motivation and player motivation that occurs from the game's incentives. PF2e further lubricates that by reducing (relative to previous DND games) the degree of optimization one must do to be competent, by a lot.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8498607, member: 6801252"] Generally speaking, comfortable play in all of the DND games seem to exist in a sort of 'compromise' between the goal of depicting a character who exists in the world of the game (I am here to depict a character who might happen to fight dragons, I don't care as much about success and failure in fighting Dragons if the means to do so isn't authentic to the character's concept), and the goal of problem solving through the lens of a fantasy world (I as a player am here to fight and overcome dragons, and my character and the game mechanics they utilize is an interface for doing so-- their goal is my goal.) Playing a character for whom those things align is generally what makes this marriage possible, it also 'reclaims' the idea of character optimization because it acknowledges the emphasis on problem solving and makes the player responsible for reconciling the potential conflict between character motivation and player motivation that occurs from the game's incentives. PF2e further lubricates that by reducing (relative to previous DND games) the degree of optimization one must do to be competent, by a lot. [/QUOTE]
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The Pathfinder Subform Is Definitely Dead - So What?
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