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The Pathfinder Subform Is Definitely Dead - So What?
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<blockquote data-quote="Staffan" data-source="post: 8504311" data-attributes="member: 907"><p>Additional combat/movement options generally fall under some sort of action economy and/or using a good number instead of a bad number for a thing. Or widening your competence (rather than sharpening it). Essentially, if your class is about doing X, you won't be able to make many choices to do X+2, but you can certainly get to do X and Y.</p><p></p><p>What I'm getting at is this: the PF2 character I've been playing the most is an 11th level sorcerer. Pretty much the only choices I've made to make him better at casting has been the no-brainer choice to improve Charisma at levels 5 and 10, so now his Charisma is 20, and he's an Expert at casting, so his spell DC is 29 (10+ proficiency 15 + ability 4), and there's not much more I can do about that.</p><p></p><p>One choice I have made to actually improve a number has been the general feat Canny Acumen, to improve my Perception proficiency from Trained to Expert. But that's just a catch-up choice – several classes start out with Expert Perception, and many of them get Master at 7th. So that's just a matter of not being as far behind. And now that I hit 11th level, I get Expert Perception from my class, so Canny Acumen no longer helps me and is a prime candidate for retraining once I get some downtime.</p><p></p><p></p><p>Some people believe so. For me, anything less than success on 8+ for on-level challenges is bad which makes me feel the PF2 skill system is really stingy unless you're a rogue (or investigator). But I've had that discussion on other occasions and it rarely leads anywhere.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8504311, member: 907"] Additional combat/movement options generally fall under some sort of action economy and/or using a good number instead of a bad number for a thing. Or widening your competence (rather than sharpening it). Essentially, if your class is about doing X, you won't be able to make many choices to do X+2, but you can certainly get to do X and Y. What I'm getting at is this: the PF2 character I've been playing the most is an 11th level sorcerer. Pretty much the only choices I've made to make him better at casting has been the no-brainer choice to improve Charisma at levels 5 and 10, so now his Charisma is 20, and he's an Expert at casting, so his spell DC is 29 (10+ proficiency 15 + ability 4), and there's not much more I can do about that. One choice I have made to actually improve a number has been the general feat Canny Acumen, to improve my Perception proficiency from Trained to Expert. But that's just a catch-up choice – several classes start out with Expert Perception, and many of them get Master at 7th. So that's just a matter of not being as far behind. And now that I hit 11th level, I get Expert Perception from my class, so Canny Acumen no longer helps me and is a prime candidate for retraining once I get some downtime. Some people believe so. For me, anything less than success on 8+ for on-level challenges is bad which makes me feel the PF2 skill system is really stingy unless you're a rogue (or investigator). But I've had that discussion on other occasions and it rarely leads anywhere. [/QUOTE]
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