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*Pathfinder & Starfinder
The Pathfinder Warmage: A Conversion by Master Arminas
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5746578" data-attributes="member: 35909"><p>I like it a lot overall.</p><p></p><p>I assume spells/day and progression is identical to the sorc? You didn't mention it, so I ask.</p><p></p><p>Is the spell list identical to the one 3E warmages had, or did you add/remove things? (too lazy to check <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) I would have liked if you added spells from APG, UM, UC, and even the new core rulebook PF spells to the list, but I suppose that's what Advanced Learning is for. Still, I would let a Warmage choose an Evocation spell up to the highest level he can cast if he chooses an evocation spell, to incentivize learning new spells of that school, which is a big part of the warmage's bread and butter.</p><p></p><p>I don't like Arcane Might. It feels like it's trivializing full BAB classes far too easily, there are ways to jack up CL beyond character level to actually get earlier entry on feats than even a Fighter (Orange Iuon stone, for example), and the whole thing feels really unnecessary. There's already a feat to use your HD as your BAB for calculating CMD, give that as a bonus feat instead if you want. It seems weird to suddenly make the squishy artillery mage the best maneuver user and early access feat obtainer...</p><p></p><p>Energy Sub should just become at will at some point. 20th level maybe, earlier wouldn't be overpowered, either.</p><p></p><p>EDIT: Also, if you haven't seen it, here's my attempt back in 3.5 to tweak the Warmage: <a href="http://www.enworld.org/forum/d-d-legacy-discussion/276256-warmage-homebrew-based-surge-abilities.html" target="_blank">http://www.enworld.org/forum/d-d-legacy-discussion/276256-warmage-homebrew-based-surge-abilities.html</a></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5746578, member: 35909"] I like it a lot overall. I assume spells/day and progression is identical to the sorc? You didn't mention it, so I ask. Is the spell list identical to the one 3E warmages had, or did you add/remove things? (too lazy to check :p ) I would have liked if you added spells from APG, UM, UC, and even the new core rulebook PF spells to the list, but I suppose that's what Advanced Learning is for. Still, I would let a Warmage choose an Evocation spell up to the highest level he can cast if he chooses an evocation spell, to incentivize learning new spells of that school, which is a big part of the warmage's bread and butter. I don't like Arcane Might. It feels like it's trivializing full BAB classes far too easily, there are ways to jack up CL beyond character level to actually get earlier entry on feats than even a Fighter (Orange Iuon stone, for example), and the whole thing feels really unnecessary. There's already a feat to use your HD as your BAB for calculating CMD, give that as a bonus feat instead if you want. It seems weird to suddenly make the squishy artillery mage the best maneuver user and early access feat obtainer... Energy Sub should just become at will at some point. 20th level maybe, earlier wouldn't be overpowered, either. EDIT: Also, if you haven't seen it, here's my attempt back in 3.5 to tweak the Warmage: [url]http://www.enworld.org/forum/d-d-legacy-discussion/276256-warmage-homebrew-based-surge-abilities.html[/url] [/QUOTE]
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