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The PC you want vs the PC you get.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4834680" data-attributes="member: 19675"><p>For me, its all a big "It depends."</p><p></p><p>Like others, if I'm playing a system like HERO or M&M, I almost always start from the concept level and work down. On occasion, though, I look at what the party needs. I always try to keep the nature of the campaign in mind- I may want to have a unique and special PC, but I don't want to disrupt the game.</p><p></p><p>In less fluid systems such as 3.X, I may start from anyplace- mechanics, concept, party voids...a really cool weapon or feat, even. Regardless of starting point, I generally try to work towards a solid core concept.</p><p></p><p>Once I have a concept, though, I try to see what the best way to realize it is within the system- optimization be damned. Depending on system, I may even plot out the PC's advancement & future.</p><p></p><p>The next-to-last 3.5 PC I played was a Rgr/Ftr/Diviner/Spellsword in RttToEE. The one after that was a low-Int, low-Wis Sorc/Ftr with Draconic Breath, a Maul, and Scale Armor & Shield. (Both had level & feat progressions sketched out to level 20.)</p><p></p><p>Obviously, both were far from optimal designs, and while critiqued by other players, the both PCs did contribute, often at key moments.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4834680, member: 19675"] For me, its all a big "It depends." Like others, if I'm playing a system like HERO or M&M, I almost always start from the concept level and work down. On occasion, though, I look at what the party needs. I always try to keep the nature of the campaign in mind- I may want to have a unique and special PC, but I don't want to disrupt the game. In less fluid systems such as 3.X, I may start from anyplace- mechanics, concept, party voids...a really cool weapon or feat, even. Regardless of starting point, I generally try to work towards a solid core concept. Once I have a concept, though, I try to see what the best way to realize it is within the system- optimization be damned. Depending on system, I may even plot out the PC's advancement & future. The next-to-last 3.5 PC I played was a Rgr/Ftr/Diviner/Spellsword in RttToEE. The one after that was a low-Int, low-Wis Sorc/Ftr with Draconic Breath, a Maul, and Scale Armor & Shield. (Both had level & feat progressions sketched out to level 20.) Obviously, both were far from optimal designs, and while critiqued by other players, the both PCs did contribute, often at key moments. [/QUOTE]
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