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The PCs ditched the McGuffin...
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<blockquote data-quote="Cheiromancer" data-source="post: 3419477" data-attributes="member: 141"><p>Such consequences could take some time to develop.  Especially if they involve activities off-screen.  And in fact there might not be consequences for the PCs at all.</p><p></p><p>e.g. the bad guys find out that the PCs no longer have the McGuffin, and so they lose interest.  The good guys find another group to try to get the McGuffin.  The secret gets out quickly enough that there is no point in the dragon trying to kill the PCs to keep the secret.  (Or else there are too many loose clues around to prevent it).</p><p></p><p>Eventually the good guys and/or bad guys converge on the dragon, and they mutually destroy each other- the McGuffin is lost in the ensuing cave-in, where it will remain for years and years until dug up by greedy dwarves.  Just in time for your next campaign!  Or else a lone survivor escapes with the McGuffin and goes into hiding.  Only after the cave is dug up (without success) does the search widen; and then it focusses on those involved in the digging (did someone find it secretly?).</p><p></p><p>Anyway, by the time the McGuffin resurfaces, there will be a whole new cast of characters- bad guys, good guys, and maybe even PCs. In any event, there need be nothing to concern the PCs in the near run.</p><p></p><p>I don't think that would break verisimilitude.  Having harsh "consequences" for the PCs smacks a little of a DM being mad that his railroading attempt didn't work- but I don't think that describes you at all.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3419477, member: 141"] Such consequences could take some time to develop. Especially if they involve activities off-screen. And in fact there might not be consequences for the PCs at all. e.g. the bad guys find out that the PCs no longer have the McGuffin, and so they lose interest. The good guys find another group to try to get the McGuffin. The secret gets out quickly enough that there is no point in the dragon trying to kill the PCs to keep the secret. (Or else there are too many loose clues around to prevent it). Eventually the good guys and/or bad guys converge on the dragon, and they mutually destroy each other- the McGuffin is lost in the ensuing cave-in, where it will remain for years and years until dug up by greedy dwarves. Just in time for your next campaign! Or else a lone survivor escapes with the McGuffin and goes into hiding. Only after the cave is dug up (without success) does the search widen; and then it focusses on those involved in the digging (did someone find it secretly?). Anyway, by the time the McGuffin resurfaces, there will be a whole new cast of characters- bad guys, good guys, and maybe even PCs. In any event, there need be nothing to concern the PCs in the near run. I don't think that would break verisimilitude. Having harsh "consequences" for the PCs smacks a little of a DM being mad that his railroading attempt didn't work- but I don't think that describes you at all. [/QUOTE]
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The PCs ditched the McGuffin...
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