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The PCs ditched the McGuffin...
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<blockquote data-quote="Reynard" data-source="post: 3419607" data-attributes="member: 467"><p>It'll take some time for either the good guys or the bad guys to catch up with the PCs. Both groups were able to interfere with the PCs because of the McGuffin -- they knew where it was all the time -- but since the PCs don't have it anymore, the groups will actually have to find the PCs the old fashioned way. This means it is okay to give the party a break for a while (and if they make an effort to keep there heads down, it could be a long break).</p><p></p><p>The dragon isn't likely to go after the PCs if they manage their escape from its domain. They aren't *that* important -- it ios just inconvenient to have the truth floating out there. But again, if the PCs pop up and involve themselves with the dragon or its interests, they'll likely find themselves in a heap of trouble.</p><p></p><p>I like the idea of "reserving" the McGuffin for a future campaign (my intent with this campaign setting is to use it for all future D&D games I run, regardless of edition, player group, etc... -- even to the point that i run one-shot and con games in it to flesh it out).</p><p></p><p>One problem I have though -- and I am kind anxious about how this is going shake out -- is that one of the PCs (a member of the "good guy" group) was vehemently against giving the McGuffin to the dragon -- like, coming to blows against. he wasn't there for yesterday's session (PCs 'fade into the background' a la Gamers: The Move if a player can't show). I don't know what the fallout is going to be.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3419607, member: 467"] It'll take some time for either the good guys or the bad guys to catch up with the PCs. Both groups were able to interfere with the PCs because of the McGuffin -- they knew where it was all the time -- but since the PCs don't have it anymore, the groups will actually have to find the PCs the old fashioned way. This means it is okay to give the party a break for a while (and if they make an effort to keep there heads down, it could be a long break). The dragon isn't likely to go after the PCs if they manage their escape from its domain. They aren't *that* important -- it ios just inconvenient to have the truth floating out there. But again, if the PCs pop up and involve themselves with the dragon or its interests, they'll likely find themselves in a heap of trouble. I like the idea of "reserving" the McGuffin for a future campaign (my intent with this campaign setting is to use it for all future D&D games I run, regardless of edition, player group, etc... -- even to the point that i run one-shot and con games in it to flesh it out). One problem I have though -- and I am kind anxious about how this is going shake out -- is that one of the PCs (a member of the "good guy" group) was vehemently against giving the McGuffin to the dragon -- like, coming to blows against. he wasn't there for yesterday's session (PCs 'fade into the background' a la Gamers: The Move if a player can't show). I don't know what the fallout is going to be. [/QUOTE]
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