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The PCs vs the tax collector
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<blockquote data-quote="Rel" data-source="post: 2156858" data-attributes="member: 99"><p>Just don't spring it on them at the last minute.</p><p></p><p>In life and in gaming, I find that one of the biggest problems stems from the divide between what people expect and what they get. If you tell the players in advance, "Understand that this is a nation that has been involved in a long and costly war. Just about everything is in short supply and is expensive and you just won't have good gear to start with." then I suspect that they'll be fine with it. Personally I would really enjoy the challenge of a "limited resource" campaign like this.</p><p></p><p>But you should also understand that you may be altering some fundamentals of game balance. The "fighter types" may suffer a lot in effectiveness if they don't have decent armor and weapons whereas a Monk won't suffer at all. If money is in short supply, you might find that Wizards suffer from not being able to add to their spellbooks where a Sorcerer won't have that problem.</p><p></p><p>If you plan on having it be a considerable amount of time before the PC's get access to decent equipment then you should probably make that clear at the outset. Otherwise the Fighter is going to be pretty irate (and justly so) when he's still got a club and leather armor while the Sorcerer is the best melee combatant in the party thanks to Mage Armor, Shield, Cat's Grace and Bull's Strength.</p></blockquote><p></p>
[QUOTE="Rel, post: 2156858, member: 99"] Just don't spring it on them at the last minute. In life and in gaming, I find that one of the biggest problems stems from the divide between what people expect and what they get. If you tell the players in advance, "Understand that this is a nation that has been involved in a long and costly war. Just about everything is in short supply and is expensive and you just won't have good gear to start with." then I suspect that they'll be fine with it. Personally I would really enjoy the challenge of a "limited resource" campaign like this. But you should also understand that you may be altering some fundamentals of game balance. The "fighter types" may suffer a lot in effectiveness if they don't have decent armor and weapons whereas a Monk won't suffer at all. If money is in short supply, you might find that Wizards suffer from not being able to add to their spellbooks where a Sorcerer won't have that problem. If you plan on having it be a considerable amount of time before the PC's get access to decent equipment then you should probably make that clear at the outset. Otherwise the Fighter is going to be pretty irate (and justly so) when he's still got a club and leather armor while the Sorcerer is the best melee combatant in the party thanks to Mage Armor, Shield, Cat's Grace and Bull's Strength. [/QUOTE]
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