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The PCs vs the tax collector
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<blockquote data-quote="Old One" data-source="post: 2157000" data-attributes="member: 83"><p>Listen to Rel...</p><p></p><p>Good points by others, as well. Set the stage from the outset...so everyone knows what to expect. You can take a page from WWII Great Britain and the US, where there was significant rationing of items needed to fight the war - silk, gasoline, most metals, etc. To "medievalize/fantisize" it, there could be shortages of all kinds of things - iron, charcol, spell components for commonly used combat/healing spells, horses, live stock, wood, stone, etc.</p><p></p><p>The price of common goods and services needed to prosecute the war are likely to be significantly inflated. Communities may hold "war drives" to collect scrap iron, old weapons, healing herbs and other things to provide to the Royal Requisitioners.</p><p></p><p>To reflect the economic situation, consider the following:</p><ul> <li data-xf-list-type="ul"> Give each PC 100 gold (or however much you deem appropriate)</li> <li data-xf-list-type="ul"> They are required to spend all but 5 gold, but can't spend more than 25-50 gold on any one item. This reflects high tax levels and accumulated material wealth that is in goods, not coin.</li> <li data-xf-list-type="ul"> Anything bought during PC creation is at normal PHB prices. However, anything purchased after PC creation will be at the inflated, war-time prices. This will encourage PCs to burn most of their starting money, since later purchases may cost 2-3 times as much.</li> <li data-xf-list-type="ul"> Consider giving each PC an heirloom item of a type appropriate for their class. This non-magical item is something they couldn't otherwise afford to buy, but lessens the sting of overall "poorness" a bit. A masterwork item would be a nice touch.</li> </ul><p></p><p>I also think hitting them with the taxman prior to play (or immediately after) is a bit contrived. If they get a rich haul or start accumulating significant material wealth, then the taxman may come calling, community leaders may call on them to donate to the "war drive", etc. If they fail to heed such calls, particularly if they stay in their local community, they might find the local populace begin to shun them or the local lord calling them to task.</p><p></p><p>Press gangs and/or a military draft are also something to think of in wartime and the military may be offering monetary and/or equipment bonuses to volunteers as an incentive to sign up. Done right, a limited resources campaign can be challenging and fun...just make sure the players know what they are in for and can plan accordingly.</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2157000, member: 83"] Listen to Rel... Good points by others, as well. Set the stage from the outset...so everyone knows what to expect. You can take a page from WWII Great Britain and the US, where there was significant rationing of items needed to fight the war - silk, gasoline, most metals, etc. To "medievalize/fantisize" it, there could be shortages of all kinds of things - iron, charcol, spell components for commonly used combat/healing spells, horses, live stock, wood, stone, etc. The price of common goods and services needed to prosecute the war are likely to be significantly inflated. Communities may hold "war drives" to collect scrap iron, old weapons, healing herbs and other things to provide to the Royal Requisitioners. To reflect the economic situation, consider the following: [list] [*] Give each PC 100 gold (or however much you deem appropriate) [*] They are required to spend all but 5 gold, but can't spend more than 25-50 gold on any one item. This reflects high tax levels and accumulated material wealth that is in goods, not coin. [*] Anything bought during PC creation is at normal PHB prices. However, anything purchased after PC creation will be at the inflated, war-time prices. This will encourage PCs to burn most of their starting money, since later purchases may cost 2-3 times as much. [*] Consider giving each PC an heirloom item of a type appropriate for their class. This non-magical item is something they couldn't otherwise afford to buy, but lessens the sting of overall "poorness" a bit. A masterwork item would be a nice touch. [/list] I also think hitting them with the taxman prior to play (or immediately after) is a bit contrived. If they get a rich haul or start accumulating significant material wealth, then the taxman may come calling, community leaders may call on them to donate to the "war drive", etc. If they fail to heed such calls, particularly if they stay in their local community, they might find the local populace begin to shun them or the local lord calling them to task. Press gangs and/or a military draft are also something to think of in wartime and the military may be offering monetary and/or equipment bonuses to volunteers as an incentive to sign up. Done right, a limited resources campaign can be challenging and fun...just make sure the players know what they are in for and can plan accordingly. ~ OO [/QUOTE]
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