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The Peacemakers - Alternity, Star*Drive (OOC Discusssion)
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<blockquote data-quote="Ozmar" data-source="post: 2593922" data-attributes="member: 8021"><p>Star*Drive: Alternity</p><p>I am not sure if I can run this, but here are my thoughts about the possibility...</p><p></p><p>This campaign setting is set in a far-distant future in which humans have spread across the galaxy. The game is pretty close to a "hard science fiction", but of course there are a few elements that you have to accept for the premise (such as FTL, telepathic abilities, and humanoid aliens). The setting is extremely detailed and, in my opinion, makes a whole lot more sense than any RPG scifi setting I've ever read. (Although I've noticed that scifi in general seems to have been getting more "sensible", particularly in regards to television shows such as Firefly and Battlestar Galactica.) There are humans, fraal (telepathic "greys"), mechalus (cybernetic humanoids), t'sa (hyper-curious reptilians), seshayans (primitive winged humanoids) and massive weren (large, hulking warriors). There are robots and cybernetics. There are mutations (some are even somewhat helpful) and psionics. There are artificial intelligences, and FTL travel and communication. But the galaxy does not have "ultra-high" technology: no Star Trek style transporters or holodecks. The game system is very nice, and combat is "realistically" deadly, encouraging characters to avoid being shot, but not so deadly that any fight is certain doom.</p><p></p><p>The campaign model I would prefer would be an "episodic" exploration-style game, modeled somewhat after Star Trek's winning model. PCs would be the command crew on a military vessel whose primary mission is exploration and diplomacy. Adventures would primarily consist of new missions and new places to explore and new objectives to meet each week.</p><p></p><p>Ozmar the Brainstormer</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2593922, member: 8021"] Star*Drive: Alternity I am not sure if I can run this, but here are my thoughts about the possibility... This campaign setting is set in a far-distant future in which humans have spread across the galaxy. The game is pretty close to a "hard science fiction", but of course there are a few elements that you have to accept for the premise (such as FTL, telepathic abilities, and humanoid aliens). The setting is extremely detailed and, in my opinion, makes a whole lot more sense than any RPG scifi setting I've ever read. (Although I've noticed that scifi in general seems to have been getting more "sensible", particularly in regards to television shows such as Firefly and Battlestar Galactica.) There are humans, fraal (telepathic "greys"), mechalus (cybernetic humanoids), t'sa (hyper-curious reptilians), seshayans (primitive winged humanoids) and massive weren (large, hulking warriors). There are robots and cybernetics. There are mutations (some are even somewhat helpful) and psionics. There are artificial intelligences, and FTL travel and communication. But the galaxy does not have "ultra-high" technology: no Star Trek style transporters or holodecks. The game system is very nice, and combat is "realistically" deadly, encouraging characters to avoid being shot, but not so deadly that any fight is certain doom. The campaign model I would prefer would be an "episodic" exploration-style game, modeled somewhat after Star Trek's winning model. PCs would be the command crew on a military vessel whose primary mission is exploration and diplomacy. Adventures would primarily consist of new missions and new places to explore and new objectives to meet each week. Ozmar the Brainstormer [/QUOTE]
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