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The Peacemakers - Alternity, Star*Drive (OOC Discusssion)
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<blockquote data-quote="jkason" data-source="post: 2599698" data-attributes="member: 2710"><p>Okay, I've only played Alternity once, and that was ages ago. I don't have the books, but I'm really liking the setup here, so I'm going to throw my hat in. If, of course, you'd be willing to help me with some of the mechanics.</p><p></p><p>I'm kind of having a fun idea for the "commander." Or, rather, for the guy who's officially in charge but really isn't. The way I see it, some full-of-himself Admiral decided that his low-ambition son, fresh out of officer's training, needed command experience. He had pull, but only enough to assign the boy to this ... nontraditional setup. </p><p></p><p>Like I said, though, the son's not all that ambitious. He's interested in life (xenobiology / medicine, maybe? Not sure what kinds of healer classes there are in this system), not guns. He let his father bully him into military service, but he's about as interested in leading as he is in jumping into a vacuum without a spacesuit. While everyone expected there to be some sort of struggle for command, our boy pretty much showed up and made a deal: They run themselves more or less as they see fit. He's even willing to take orders along their pre-established chain of command (whatever it is). So long as they take missions when they come down from the top (thus maintaining their cover), he'll act as their legitimate face and file reports that cover for them. They get freer access to the system and out from under the scrutiny of the Concord. In exchange, the crew agree to indulge our boy's xenobio curiosity (letting him suggest missions / gather information / samples) and not turn <em>him</em> in for dereliction of duty. </p><p></p><p>They're not actively trying to sabotage the system, but they aren't too concerned with maintaining it, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, it was a thought.</p><p></p><p>jason</p></blockquote><p></p>
[QUOTE="jkason, post: 2599698, member: 2710"] Okay, I've only played Alternity once, and that was ages ago. I don't have the books, but I'm really liking the setup here, so I'm going to throw my hat in. If, of course, you'd be willing to help me with some of the mechanics. I'm kind of having a fun idea for the "commander." Or, rather, for the guy who's officially in charge but really isn't. The way I see it, some full-of-himself Admiral decided that his low-ambition son, fresh out of officer's training, needed command experience. He had pull, but only enough to assign the boy to this ... nontraditional setup. Like I said, though, the son's not all that ambitious. He's interested in life (xenobiology / medicine, maybe? Not sure what kinds of healer classes there are in this system), not guns. He let his father bully him into military service, but he's about as interested in leading as he is in jumping into a vacuum without a spacesuit. While everyone expected there to be some sort of struggle for command, our boy pretty much showed up and made a deal: They run themselves more or less as they see fit. He's even willing to take orders along their pre-established chain of command (whatever it is). So long as they take missions when they come down from the top (thus maintaining their cover), he'll act as their legitimate face and file reports that cover for them. They get freer access to the system and out from under the scrutiny of the Concord. In exchange, the crew agree to indulge our boy's xenobio curiosity (letting him suggest missions / gather information / samples) and not turn [i]him[/i] in for dereliction of duty. They're not actively trying to sabotage the system, but they aren't too concerned with maintaining it, either. ;) Anyway, it was a thought. jason [/QUOTE]
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