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The Peacemakers - Alternity, Star*Drive (OOC Discusssion)
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<blockquote data-quote="NSpicer" data-source="post: 2600761" data-attributes="member: 23001"><p>Hello everyone. Just dropping a quick note. Someone crossposted your game thread over at A.net. Just wanted to say good luck with the Star*Drive game. I'm one of the regulars at both AlternityRPG.net and Tequilla Starrise and contributed a few fan-created products to help keep the setting going over the years. It's great to see a group forming at ENWorld to continue gaming with the campaign setting, and using the original Alternity ruleset no-less!</p><p></p><p></p><p></p><p>At the onset of the Star*Drive campaign setting, the Concord is only just 30+ years old. In sci-fi terms, with longer than usual lifespans for virtually all of humanity, that isn't enough time for even a single generation to have really passed. And, given that the Concord is formed through the donations of territory, resources, and local citizenry from the other stellar nations, many members of the Concord haven't yet had time to take on the standard traits...retaining their original stellar nation background. Most Star*Drive GM's just indicate that they're recent immigrants to the Concord and leave their original stellar nation benefits intact. Other heroes who have always lived within the Concord, receive the standard GC stellar nation benefit instead. So an Austrin living and serving in the Concord should be feasible.</p><p></p><p>One element that won't get much mileage, however, is the notion of an Austrin (or his father) springing for cybertech to enhance their ability with guns. Part of Star*Drive's background actually had the Austrins fighting a grueling century-long war against the cyber-soldiers of the Nariac Domain. As such, virtually all Austrins abhor cybertech. They view it as an unnatural subversion of humanity and maintain strict laws against it. This direction from a campaign setting design standpoint helps to maintain the game balance between Austrins (who come with a natural affinity for guns of all kinds) and Nariacs (who come standard with at least some type of cybernetic enhancement).</p><p></p><p>Just FYI,</p><p>--Neil</p></blockquote><p></p>
[QUOTE="NSpicer, post: 2600761, member: 23001"] Hello everyone. Just dropping a quick note. Someone crossposted your game thread over at A.net. Just wanted to say good luck with the Star*Drive game. I'm one of the regulars at both AlternityRPG.net and Tequilla Starrise and contributed a few fan-created products to help keep the setting going over the years. It's great to see a group forming at ENWorld to continue gaming with the campaign setting, and using the original Alternity ruleset no-less! At the onset of the Star*Drive campaign setting, the Concord is only just 30+ years old. In sci-fi terms, with longer than usual lifespans for virtually all of humanity, that isn't enough time for even a single generation to have really passed. And, given that the Concord is formed through the donations of territory, resources, and local citizenry from the other stellar nations, many members of the Concord haven't yet had time to take on the standard traits...retaining their original stellar nation background. Most Star*Drive GM's just indicate that they're recent immigrants to the Concord and leave their original stellar nation benefits intact. Other heroes who have always lived within the Concord, receive the standard GC stellar nation benefit instead. So an Austrin living and serving in the Concord should be feasible. One element that won't get much mileage, however, is the notion of an Austrin (or his father) springing for cybertech to enhance their ability with guns. Part of Star*Drive's background actually had the Austrins fighting a grueling century-long war against the cyber-soldiers of the Nariac Domain. As such, virtually all Austrins abhor cybertech. They view it as an unnatural subversion of humanity and maintain strict laws against it. This direction from a campaign setting design standpoint helps to maintain the game balance between Austrins (who come with a natural affinity for guns of all kinds) and Nariacs (who come standard with at least some type of cybernetic enhancement). Just FYI, --Neil [/QUOTE]
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