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The Peacemakers - Alternity, Star*Drive (OOC Discusssion)
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<blockquote data-quote="jkason" data-source="post: 2606103" data-attributes="member: 2710"><p><strong>Van, draft 2</strong></p><p></p><p>Okay, I think I have things sorted out here. Fiddled around wih the skills, upping the medical component. I figure Van took the med tech program to sneak in more biology training. </p><p></p><p>There's only one thing really nonstandard here. I swapped out the signature microcomputer for the scientist profession and replaced it with a laser pistol. The costs are the same, and I figured it was a reasonable trade off professionally given his miltary background (and once again plays up his divided self - losing scientific equipment to the military requirements of his position). Let me know if that's a problem, or if anything else needs changing.</p><p></p><p>[code]Hero's Name: Van(guard) Curran</p><p>Player: Jason</p><p>Setting: Star Drive (Progress Level 7)</p><p>Gamemaster: Ozmar</p><p>Species: Mutant Human (Thulda)</p><p>Gender: Male</p><p>Profession: Tech Op</p><p>Career: Biologist</p><p>Level: 1</p><p>Moral Attitude: [i]Conformist[/i]</p><p>Motivation: [i]Yearn to Learn[/i]</p><p>Character: [i]Humorous[/i]</p><p> [i]Talkative[/i]</p><p></p><p>Last Resorts: 2 (starting, maximum) _ _</p><p></p><p>ABILITY Score Untrained Res.Mod.</p><p>Strength 7 3 - Damage Adjustment 0</p><p>Dexterity 11 5 +1 step </p><p>Constitution 11 5</p><p>Intelligence 13 6 +2 steps</p><p>Will 7 3 - </p><p>Personality 11 5</p><p></p><p>Actions per round: 2</p><p></p><p>ACTION CHECK SCORES: Marginal 14+ Ordinary 13 Good 6 Amazing 3</p><p> Action Check Modifier: +d0</p><p></p><p>COMBAT MOVEMENT RATES</p><p>Sprint: 18</p><p>Run: 12</p><p>Walk: 4</p><p>Easy Swim: 2</p><p>Swim: 4</p><p></p><p>DURABILITY</p><p>Stun 11 _ _ _ _ _ _ _ _ _ _ _</p><p>Wound 11 _ _ _ _ _ _ _ _ _ _ _</p><p>Mortal 6 _ _ _ _ _ _</p><p>Fatigue 6 _ _ _ _ _ _</p><p></p><p>Perks: </p><p> Photo Memory [3] </p><p>Flaws: </p><p> Divided Loyalty [4] (Father/Concord/Rebellious Crew)</p><p></p><p>Skill points with Perk / Flaw adjustments: 70 (cost in brackets)</p><p></p><p>STRENGTH SKILLS (7)</p><p> Athletics [free] 7/ 3/ 1</p><p></p><p></p><p>DEXTERITY SKILLS (11)</p><p> Ranged_Weapons_Modern [6] 11/ 5/ 2</p><p> Vehicle_Operation [free] 11/ 5/ 2</p><p></p><p>CONSTITUTION SKILLS (11)</p><p> Stamina [free] 11/ 5/ 2</p><p></p><p>INTELLIGENCE SKILLS (13)</p><p> Knowledge [free] 13/ 6/ 3 </p><p> Computer_operations [1] Rank 1 14/ 7/ 3 </p><p> Deduce [2] Rank 1 14/ 7/ 3 </p><p> Language (Thuldan) [free] Rank 3 16/ 8/ 4</p><p> Language (Galac. Std.) [2] Rank 2 15/ 7/ 3</p><p> Life_Science [6] 13/ 6/ 3 </p><p> Biology [2] Rank 1 14/ 7/ 3 </p><p> Zoology [2] Rank 1 14/ 7/ 3</p><p> Medical_Science [6] 13/ 6/ 3</p><p> Surgery [10] Rank 2 15/ 7/ 3</p><p> Treatment [4] Rank 1 14/ 7/ 3</p><p> Physical_Science [6] 13/ 6/ 3</p><p> Chemistry [2] Rank 1 14/ 7/ 3 </p><p> Tactics [5] 13/ 6/ 3</p><p></p><p>WILL SKILLS (7)</p><p> Awareness [free] 7/ 3/ 1</p><p> Investigate [6] 7/ 3/ 1 </p><p> Research [2] Rank 1 8/ 4/ 2</p><p></p><p>PERSONALITY SKILLS (11)</p><p> Culture [5] 11/ 5/ 2</p><p> Diplomacy [3] Rank 1 12/ 6/ 3</p><p> Interaction [free] 11/ 5/ 2</p><p></p><p>Good mutations:</p><p> Thermal_Vision (-3 on penalties in darkness, even if total)</p><p></p><p>WEAPONS & ARMOR (costs in brackets): </p><p></p><p>Attacks: </p><p> Unarmed (untrained): 3/ 1/ 0 d4s/d4+1s/d4+2s</p><p> unarmed combat modifier +d4</p><p> Weapons:</p><p> Name Type Damage [O/G/A]</p><p></p><p> Pistol_laser [free] 11/ 5/ 2 En/O d4+1w/d6+1w/d4m</p><p></p><p>Defenses:</p><p> Armor:</p><p> Name Type LI / HI / En</p><p></p><p> CF Shortcoat [750] 7/ 3/ 1 O d4/ d4/d6-2 </p><p></p><p>SIGNATURE: Sensor gauntlet, laser pistol, instrument pack (biology)</p><p></p><p>EQUIPMENT:</p><p></p><p>Standard set (always on):</p><p>Sunglasses [50]</p><p>Bioholster [150] (with pistol)</p><p>Fatigues [50]</p><p>Boots [100] mass 1</p><p>comm gear [175]</p><p>Medical gauntlet [1250] mass 2</p><p>Watch [50]</p><p>Utility harness [25]</p><p>Ear Plugs [10]</p><p>Handcuffs [50] mass 1</p><p>Goggles, protective, [25] mass 3</p><p>Sensor gauntlet [free]</p><p>Weapon biokey [75]</p><p></p><p>Off-ship missions:</p><p>Backpack [100] mass 1</p><p>Trauma pack 1 [200] mass 1</p><p>Instrument pack (biology) [free] mass 15</p><p></p><p>Special (situational):</p><p>Jumpsuit [100] Mass 1</p><p>Uniform, service dress [300] mass 2.5</p><p>Emergency beacon [200] mass 10</p><p>Rations (1 wk.) [25] mass 2</p><p>Bedroll [25] mass 4</p><p></p><p>remain: 290[/code]</p></blockquote><p></p>
[QUOTE="jkason, post: 2606103, member: 2710"] [b]Van, draft 2[/b] Okay, I think I have things sorted out here. Fiddled around wih the skills, upping the medical component. I figure Van took the med tech program to sneak in more biology training. There's only one thing really nonstandard here. I swapped out the signature microcomputer for the scientist profession and replaced it with a laser pistol. The costs are the same, and I figured it was a reasonable trade off professionally given his miltary background (and once again plays up his divided self - losing scientific equipment to the military requirements of his position). Let me know if that's a problem, or if anything else needs changing. [code]Hero's Name: Van(guard) Curran Player: Jason Setting: Star Drive (Progress Level 7) Gamemaster: Ozmar Species: Mutant Human (Thulda) Gender: Male Profession: Tech Op Career: Biologist Level: 1 Moral Attitude: [i]Conformist[/i] Motivation: [i]Yearn to Learn[/i] Character: [i]Humorous[/i] [i]Talkative[/i] Last Resorts: 2 (starting, maximum) _ _ ABILITY Score Untrained Res.Mod. Strength 7 3 - Damage Adjustment 0 Dexterity 11 5 +1 step Constitution 11 5 Intelligence 13 6 +2 steps Will 7 3 - Personality 11 5 Actions per round: 2 ACTION CHECK SCORES: Marginal 14+ Ordinary 13 Good 6 Amazing 3 Action Check Modifier: +d0 COMBAT MOVEMENT RATES Sprint: 18 Run: 12 Walk: 4 Easy Swim: 2 Swim: 4 DURABILITY Stun 11 _ _ _ _ _ _ _ _ _ _ _ Wound 11 _ _ _ _ _ _ _ _ _ _ _ Mortal 6 _ _ _ _ _ _ Fatigue 6 _ _ _ _ _ _ Perks: Photo Memory [3] Flaws: Divided Loyalty [4] (Father/Concord/Rebellious Crew) Skill points with Perk / Flaw adjustments: 70 (cost in brackets) STRENGTH SKILLS (7) Athletics [free] 7/ 3/ 1 DEXTERITY SKILLS (11) Ranged_Weapons_Modern [6] 11/ 5/ 2 Vehicle_Operation [free] 11/ 5/ 2 CONSTITUTION SKILLS (11) Stamina [free] 11/ 5/ 2 INTELLIGENCE SKILLS (13) Knowledge [free] 13/ 6/ 3 Computer_operations [1] Rank 1 14/ 7/ 3 Deduce [2] Rank 1 14/ 7/ 3 Language (Thuldan) [free] Rank 3 16/ 8/ 4 Language (Galac. Std.) [2] Rank 2 15/ 7/ 3 Life_Science [6] 13/ 6/ 3 Biology [2] Rank 1 14/ 7/ 3 Zoology [2] Rank 1 14/ 7/ 3 Medical_Science [6] 13/ 6/ 3 Surgery [10] Rank 2 15/ 7/ 3 Treatment [4] Rank 1 14/ 7/ 3 Physical_Science [6] 13/ 6/ 3 Chemistry [2] Rank 1 14/ 7/ 3 Tactics [5] 13/ 6/ 3 WILL SKILLS (7) Awareness [free] 7/ 3/ 1 Investigate [6] 7/ 3/ 1 Research [2] Rank 1 8/ 4/ 2 PERSONALITY SKILLS (11) Culture [5] 11/ 5/ 2 Diplomacy [3] Rank 1 12/ 6/ 3 Interaction [free] 11/ 5/ 2 Good mutations: Thermal_Vision (-3 on penalties in darkness, even if total) WEAPONS & ARMOR (costs in brackets): Attacks: Unarmed (untrained): 3/ 1/ 0 d4s/d4+1s/d4+2s unarmed combat modifier +d4 Weapons: Name Type Damage [O/G/A] Pistol_laser [free] 11/ 5/ 2 En/O d4+1w/d6+1w/d4m Defenses: Armor: Name Type LI / HI / En CF Shortcoat [750] 7/ 3/ 1 O d4/ d4/d6-2 SIGNATURE: Sensor gauntlet, laser pistol, instrument pack (biology) EQUIPMENT: Standard set (always on): Sunglasses [50] Bioholster [150] (with pistol) Fatigues [50] Boots [100] mass 1 comm gear [175] Medical gauntlet [1250] mass 2 Watch [50] Utility harness [25] Ear Plugs [10] Handcuffs [50] mass 1 Goggles, protective, [25] mass 3 Sensor gauntlet [free] Weapon biokey [75] Off-ship missions: Backpack [100] mass 1 Trauma pack 1 [200] mass 1 Instrument pack (biology) [free] mass 15 Special (situational): Jumpsuit [100] Mass 1 Uniform, service dress [300] mass 2.5 Emergency beacon [200] mass 10 Rations (1 wk.) [25] mass 2 Bedroll [25] mass 4 remain: 290[/code] [/QUOTE]
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