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The Peacemakers - Alternity, Star*Drive (OOC Discusssion)
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<blockquote data-quote="jkason" data-source="post: 2610280" data-attributes="member: 2710"><p>Van's non-confrontational by nature (another disappointment, since the genetic engineering was supposed to breed aggression). Add that to the fact that most of the people in his formative years (especially his father, but since I've got them to muck with now, his brothers, too) were both confrontational and bigger than him (and not remotely afraid to kick his butt if they didn't get their way), Van wound up developing a very accomodating personality. Anyone playing alpha dog will usually get Van to do what they're asking (for now, at least. I figure it's a good RP opportunity to develop Van's growth into his own person). Of course, when there are conflicting alpha dogs trying to get what they want ... well, that's why I thought Divided Loyalty was a particularly appropriate flaw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The additional family stuff all sounds fine to me. I'm assuming Vigilant and Vanguard are fraternal twins, though, since they got different ends of the gene treatment stick?</p><p></p><p>And on the question of lighting on the ship, I think that one's going to depend on the interaction of Dra'Ked and the rest of the crew. If he's insistent that the lights be low, Van obviously has no difficulty functioning in that environment. If, however, the rest of the crew puts up a big enough stink, Van's likely to let the larger group trump and go with regular lighting. I'm actually assuming the latter, which is why he has the sunglasses and goggles. He doesn't have an actual light sensitivity (not in a rules sense), but I figure he finds full light kind of indulgent given that he doesn't need it to see well, and he's pretty protective of his eyes, since they're the only real physical asset he has. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>jason</p></blockquote><p></p>
[QUOTE="jkason, post: 2610280, member: 2710"] Van's non-confrontational by nature (another disappointment, since the genetic engineering was supposed to breed aggression). Add that to the fact that most of the people in his formative years (especially his father, but since I've got them to muck with now, his brothers, too) were both confrontational and bigger than him (and not remotely afraid to kick his butt if they didn't get their way), Van wound up developing a very accomodating personality. Anyone playing alpha dog will usually get Van to do what they're asking (for now, at least. I figure it's a good RP opportunity to develop Van's growth into his own person). Of course, when there are conflicting alpha dogs trying to get what they want ... well, that's why I thought Divided Loyalty was a particularly appropriate flaw. ;) The additional family stuff all sounds fine to me. I'm assuming Vigilant and Vanguard are fraternal twins, though, since they got different ends of the gene treatment stick? And on the question of lighting on the ship, I think that one's going to depend on the interaction of Dra'Ked and the rest of the crew. If he's insistent that the lights be low, Van obviously has no difficulty functioning in that environment. If, however, the rest of the crew puts up a big enough stink, Van's likely to let the larger group trump and go with regular lighting. I'm actually assuming the latter, which is why he has the sunglasses and goggles. He doesn't have an actual light sensitivity (not in a rules sense), but I figure he finds full light kind of indulgent given that he doesn't need it to see well, and he's pretty protective of his eyes, since they're the only real physical asset he has. :) jason [/QUOTE]
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