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General Tabletop Discussion
*Dungeons & Dragons
The Pendulum: Player Entitlement & DM Empowerment
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<blockquote data-quote="was" data-source="post: 6407960" data-attributes="member: 24488"><p>..In most established games, you will find an equal balance of power between the DM's and players. Regardless of edition or RPG being played, a successfull game will rely on a relatively free-flowing give-and-take between the two.</p><p></p><p>..Creating houserules does not empower the DM. The DM's role is to keep the game moving and enjoyable for the players. As the DM, he/she will put far more effort into the campaign than anybody else at the table. This fact does not give them power, it simply gives them the bigger picture on what will work within it. Putting limitations/houserules into effect are simply a way of keeping the campaign roughly on track/manageable.</p><p></p><p>..IME, as long as the DM is up front about all of the houserules and why they exist, most players are good with it. Making these rules for the benefit of the players' long-term enjoyment of the campaign does not empower the DM. Nor does a DM changing the houserules, or a ruling, when a good counter-argument is raised empower the players.</p><p></p><p>...IMO, the idea that the gaming community is plagued by this power struggle between DM's and players is a simply a myth. One side or the other controlling all the power is not a sustainable model in gaming. DMs who are overly controlling, quickly find themselves without a group. Players who are are overly self-centered quickly find themselves rejected by the group.</p></blockquote><p></p>
[QUOTE="was, post: 6407960, member: 24488"] ..In most established games, you will find an equal balance of power between the DM's and players. Regardless of edition or RPG being played, a successfull game will rely on a relatively free-flowing give-and-take between the two. ..Creating houserules does not empower the DM. The DM's role is to keep the game moving and enjoyable for the players. As the DM, he/she will put far more effort into the campaign than anybody else at the table. This fact does not give them power, it simply gives them the bigger picture on what will work within it. Putting limitations/houserules into effect are simply a way of keeping the campaign roughly on track/manageable. ..IME, as long as the DM is up front about all of the houserules and why they exist, most players are good with it. Making these rules for the benefit of the players' long-term enjoyment of the campaign does not empower the DM. Nor does a DM changing the houserules, or a ruling, when a good counter-argument is raised empower the players. ...IMO, the idea that the gaming community is plagued by this power struggle between DM's and players is a simply a myth. One side or the other controlling all the power is not a sustainable model in gaming. DMs who are overly controlling, quickly find themselves without a group. Players who are are overly self-centered quickly find themselves rejected by the group. [/QUOTE]
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The Pendulum: Player Entitlement & DM Empowerment
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