Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Pendulum: Player Entitlement & DM Empowerment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6408080" data-attributes="member: 58197"><p>Hey, I want to play a <a href="http://en.wikipedia.org/wiki/Warwolf" target="_blank">Warwolf</a>. I don't crawl dungeons, I knock them down!</p><p></p><p>...Anyway, to the OP's question: I think the main thing is to observe certain principles when implementing house rules:</p><p></p><ul> <li data-xf-list-type="ul">Whenever possible, house rules should be put forward before character creation, and kept in a single location accessible to everyone, such as a Google Doc.</li> <li data-xf-list-type="ul">If players object to house rules, the DM should give them a fair hearing and consider their concerns.</li> <li data-xf-list-type="ul">House rules should be parsimonious: Don't make any more than necessary to achieve your goals, and keep them short and to the point.</li> <li data-xf-list-type="ul">When making house rules, DMs should read through all the relevant rules in 5E and consider how they differ from previous editions. (For example, if you decide to re-introduce flanking, keep in mind that 5E's changes to the opportunity attack rules make it much easier to get on opposite sides of an enemy, and advantage is worth a lot more than +2 to hit.)</li> <li data-xf-list-type="ul">Making new house rules <em>after the game begins</em> should be done only when absolutely necessary.</li> <li data-xf-list-type="ul">If the DM does make a new house rule after the game begins, all players have the option to alter their character creation and level-up choices in response. Such choices include <em>every</em> decision made during chargen and level-up, including but not limited to ability score assignment, race, class, alignment, spell selection, feats, skills, background, etc. If that means a high elf wizard turns into a half-orc barbarian, so be it.</li> </ul><p>These guidelines wouldn't solve all issues around house rules, but they'd go a long way to let DMs tailor their campaigns as they want without unduly jacking players around.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6408080, member: 58197"] Hey, I want to play a [URL="http://en.wikipedia.org/wiki/Warwolf"]Warwolf[/URL]. I don't crawl dungeons, I knock them down! ...Anyway, to the OP's question: I think the main thing is to observe certain principles when implementing house rules: [LIST] [*]Whenever possible, house rules should be put forward before character creation, and kept in a single location accessible to everyone, such as a Google Doc. [*]If players object to house rules, the DM should give them a fair hearing and consider their concerns. [*]House rules should be parsimonious: Don't make any more than necessary to achieve your goals, and keep them short and to the point. [*]When making house rules, DMs should read through all the relevant rules in 5E and consider how they differ from previous editions. (For example, if you decide to re-introduce flanking, keep in mind that 5E's changes to the opportunity attack rules make it much easier to get on opposite sides of an enemy, and advantage is worth a lot more than +2 to hit.) [*]Making new house rules [I]after the game begins[/I] should be done only when absolutely necessary. [*]If the DM does make a new house rule after the game begins, all players have the option to alter their character creation and level-up choices in response. Such choices include [I]every[/I] decision made during chargen and level-up, including but not limited to ability score assignment, race, class, alignment, spell selection, feats, skills, background, etc. If that means a high elf wizard turns into a half-orc barbarian, so be it. [/LIST] These guidelines wouldn't solve all issues around house rules, but they'd go a long way to let DMs tailor their campaigns as they want without unduly jacking players around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Pendulum: Player Entitlement & DM Empowerment
Top