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The Pendulum: Player Entitlement & DM Empowerment
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<blockquote data-quote="Greg K" data-source="post: 6409167" data-attributes="member: 5038"><p>Reread the 3.0 PHB and DMG. The PHB has rule 0. It also has a sidebar that the DM can prevent a player from placing ranks in a scale if it is inappropriate given where the character grew up in the setting. As for the DMG, it tells the DM that he or she is in charge of the game and how it is played at the table. He or she is in charge of which rules to allow or ignore, making changes to classes and races or disallowing them, introducing new rules (and even giving many optional/variant rules). Then you have Unearthed Arcana which is a whole book of DM options and variants for altering the rules to fit their campaign.</p><p></p><p>As for "my table my rules", the DM should not have to run a campaign or setting that does not interest him or her. Everyone comes to the table with different fantasy influences and play style preferences. Sometimes those differences are so divergent that people are not going to be happy. With so many potential differences, the DM needs to ensure everyone is on the same page whether running core only, anything goes, or a specific setting with limitations and/or house rules in mind. </p><p> When dealing with a specific setting whether due to influences, high preference/dislikes of certain elements, or a specific campaign vision the DM needs to be clear. They can listen to players' input, but ultimately the decision rests on the DM to decide what they can change or not change and still enjoy running the setting/campaign. This has nothing to do with being a frustrated novelist. Players can still direct the entire campaign in play despite setting/campaign restrictions. they may just need to keep within certain set guidelines (e.g., no evil characters, no gunpowder, or whatever).</p><p></p><p> Just as a DM should not run a game/campaign/setting they do not like, a player should not stick around and play in a campaign that they do not like. If the player doesn't like the limitations, they are free to walk and find another table, go start another group and find players, or find another activity. When the player insists they be catered to and the DM has to run it how the player prefers, that is when it becomes player entitlement, because the player is not running the game and is free to leave if they do not like what is being offered. A player is not entitled to a seat at the table just because another person is running a game and the player happens to like the game system or even the people at the table.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6409167, member: 5038"] Reread the 3.0 PHB and DMG. The PHB has rule 0. It also has a sidebar that the DM can prevent a player from placing ranks in a scale if it is inappropriate given where the character grew up in the setting. As for the DMG, it tells the DM that he or she is in charge of the game and how it is played at the table. He or she is in charge of which rules to allow or ignore, making changes to classes and races or disallowing them, introducing new rules (and even giving many optional/variant rules). Then you have Unearthed Arcana which is a whole book of DM options and variants for altering the rules to fit their campaign. As for "my table my rules", the DM should not have to run a campaign or setting that does not interest him or her. Everyone comes to the table with different fantasy influences and play style preferences. Sometimes those differences are so divergent that people are not going to be happy. With so many potential differences, the DM needs to ensure everyone is on the same page whether running core only, anything goes, or a specific setting with limitations and/or house rules in mind. When dealing with a specific setting whether due to influences, high preference/dislikes of certain elements, or a specific campaign vision the DM needs to be clear. They can listen to players' input, but ultimately the decision rests on the DM to decide what they can change or not change and still enjoy running the setting/campaign. This has nothing to do with being a frustrated novelist. Players can still direct the entire campaign in play despite setting/campaign restrictions. they may just need to keep within certain set guidelines (e.g., no evil characters, no gunpowder, or whatever). Just as a DM should not run a game/campaign/setting they do not like, a player should not stick around and play in a campaign that they do not like. If the player doesn't like the limitations, they are free to walk and find another table, go start another group and find players, or find another activity. When the player insists they be catered to and the DM has to run it how the player prefers, that is when it becomes player entitlement, because the player is not running the game and is free to leave if they do not like what is being offered. A player is not entitled to a seat at the table just because another person is running a game and the player happens to like the game system or even the people at the table. [/QUOTE]
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