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*Dungeons & Dragons
The perfect all Rogue party?
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<blockquote data-quote="CTurbo" data-source="post: 7478727" data-attributes="member: 6855234"><p>So I was thinking how fun it would be to have an all Rogue party and how viable it would be. The I started thinking about how I would do it, and this is what I came up with. I actually think this would be a great party. </p><p></p><p></p><p>Swashbuckler - Pirate background, Expertise in Stealth, Acrobatics, Intimidation, Persuasion. Key feats - Inspiring Leader, Magic Initiate for Booming Blade, Minor Illusion, and Find Familiar. 20 Dex with Cha secondary. The group's face/leader. Melee focused.</p><p></p><p></p><p>Assassin - Charlatan background. Expertise is Stealth, Acrobatics, Perception, Deception. Key feats - Alert, Sharpshooter(more for range and ignoring cover than the -5/+10). 20 Dex with Cha secondary. The group's sniper/infiltrator. Mixed melee/ranged</p><p></p><p></p><p>Thief - Criminal background. Expertise in Stealth, Acrobatics, Sleight of Hand, Thieves Tools. Key feats - Healer, Mobile, Lucky. 20 Dex with Wis secondary. The group's medic/scout. Melee focused.</p><p></p><p></p><p>Scout - Outlander background. Expertise in Stealth, Acrobatics, Perception, Survival. Key feats - Crossbow Expert, Mobile, Alert. 20 Dex with Wis secondary. The group's ranger/scout. Ranged focused.</p><p></p><p></p><p>Arcane Trickster - Urban Bounty Hunter background. Expertise is Stealth, Acrobatics, Investigation, Insight. Key feats - Res(Con), Lucky. 20 Dex with Con and Int secondary. The group's wizard/smart one. Mixed melee/ranged</p><p></p><p></p><p></p><p></p><p>So how would this group do? Have I missed anything important? I could see more of them wanting to grab Lucky late possibly or even another Magic Initiate or two. I could also see at least one of them possibly wanting Sentinel. I chose to leave Mastermind and Inquisitor out because they are my least favorite and 5 was plenty. </p><p></p><p></p><p>How would you build an all Rogue party? </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Sorry this is what happens when I'm bored and can't sleep lol</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7478727, member: 6855234"] So I was thinking how fun it would be to have an all Rogue party and how viable it would be. The I started thinking about how I would do it, and this is what I came up with. I actually think this would be a great party. Swashbuckler - Pirate background, Expertise in Stealth, Acrobatics, Intimidation, Persuasion. Key feats - Inspiring Leader, Magic Initiate for Booming Blade, Minor Illusion, and Find Familiar. 20 Dex with Cha secondary. The group's face/leader. Melee focused. Assassin - Charlatan background. Expertise is Stealth, Acrobatics, Perception, Deception. Key feats - Alert, Sharpshooter(more for range and ignoring cover than the -5/+10). 20 Dex with Cha secondary. The group's sniper/infiltrator. Mixed melee/ranged Thief - Criminal background. Expertise in Stealth, Acrobatics, Sleight of Hand, Thieves Tools. Key feats - Healer, Mobile, Lucky. 20 Dex with Wis secondary. The group's medic/scout. Melee focused. Scout - Outlander background. Expertise in Stealth, Acrobatics, Perception, Survival. Key feats - Crossbow Expert, Mobile, Alert. 20 Dex with Wis secondary. The group's ranger/scout. Ranged focused. Arcane Trickster - Urban Bounty Hunter background. Expertise is Stealth, Acrobatics, Investigation, Insight. Key feats - Res(Con), Lucky. 20 Dex with Con and Int secondary. The group's wizard/smart one. Mixed melee/ranged So how would this group do? Have I missed anything important? I could see more of them wanting to grab Lucky late possibly or even another Magic Initiate or two. I could also see at least one of them possibly wanting Sentinel. I chose to leave Mastermind and Inquisitor out because they are my least favorite and 5 was plenty. How would you build an all Rogue party? Sorry this is what happens when I'm bored and can't sleep lol [/QUOTE]
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