Soon I will be wrapping up my current D&D campaign and starting the final, two year-long campaign that I'll be able to definitely play with my group of high-school gaming buddies. I am going to try to outdo all of my previous DMing efforts, and was wondering if anyone has advice for the perfect game. It will be set in the Silver Marches of the Forgotten Realms. It will be standard to challenging in difficulty, and will be story-based.
Goals
1) I want to keep my current group of three players, who talk too much out of character and need to pay more attention (but they actually enjoy playing, they just can't seem to keep themselves from quoting movies until the end of the session) So how do I keep them on task, yet not seem like a dictator/teacher?
2) I'm adding one to two newbies.
3) I want to have a meeting to discuss the particulars of the campaign and how it will 'feel' and be played, without taking too much mystery out of the game. Any suggestions on how to do this?
4) This campaign must be 'the one'. I know that this is too broad of a question, but how do you maximize player interest and involvement, personally? What about encouraging roleplaying- how do you award your players for rping well?
Thanks for the help!
Goals
1) I want to keep my current group of three players, who talk too much out of character and need to pay more attention (but they actually enjoy playing, they just can't seem to keep themselves from quoting movies until the end of the session) So how do I keep them on task, yet not seem like a dictator/teacher?
2) I'm adding one to two newbies.
3) I want to have a meeting to discuss the particulars of the campaign and how it will 'feel' and be played, without taking too much mystery out of the game. Any suggestions on how to do this?
4) This campaign must be 'the one'. I know that this is too broad of a question, but how do you maximize player interest and involvement, personally? What about encouraging roleplaying- how do you award your players for rping well?
Thanks for the help!