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The perfect D&D edition (according to ENWORLD)
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<blockquote data-quote="Guest 6801328" data-source="post: 7627472"><p>What's the misinformation?</p><p></p><p>You're making it sound like the my only basis for the "leader" thing is the name of the role. I wasn't even referring to that. I was referring to the way the class is repeatedly described/fluffed. </p><p></p><p>Now, maybe you don't do that, and maybe it doesn't *have* to be that way, but over and over (and over and over and over) again, proponents of the Warlord describe it that way. Every single homebrew I've looked at uses language like "your natural leadership" or "you give a command to your teammate". Forum posters constantly compare the Warlord officers (for example, using the famous yelling scene Patton to explain how martial healing works.)</p><p></p><p>If you don't like the stereotype I hold, let's see you jump all over those people for posting that way, instead of accusing me of misinformation.</p><p></p><p></p><p></p><p>That's what I'm saying. The mechanics are completely implementable without resorting to the unacceptable archetypes. But you should be telling your pro-Warlord peers that, not me.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7627472"] What's the misinformation? You're making it sound like the my only basis for the "leader" thing is the name of the role. I wasn't even referring to that. I was referring to the way the class is repeatedly described/fluffed. Now, maybe you don't do that, and maybe it doesn't *have* to be that way, but over and over (and over and over and over) again, proponents of the Warlord describe it that way. Every single homebrew I've looked at uses language like "your natural leadership" or "you give a command to your teammate". Forum posters constantly compare the Warlord officers (for example, using the famous yelling scene Patton to explain how martial healing works.) If you don't like the stereotype I hold, let's see you jump all over those people for posting that way, instead of accusing me of misinformation. That's what I'm saying. The mechanics are completely implementable without resorting to the unacceptable archetypes. But you should be telling your pro-Warlord peers that, not me. [/QUOTE]
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