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The perfect D&D edition (according to ENWORLD)
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<blockquote data-quote="Tony Vargas" data-source="post: 7627658" data-attributes="member: 996"><p>So, many micro-feats and da grid are anathema? Fair 'nuff:</p><p></p><p> Other stuff - ironically, referencing only 4e, not 3e or 2e Combat & Tactics - is shunted to a sourcebook.</p><p></p><p> 'Big' feats, not many of them, presumably optional - that's what I'd take from "like they are in 5e" anyway.</p><p></p><p></p><p>So, no, not really. </p><p>I'm not sure that I agree that those are the big factors in said resurgence, either. I'm not sure any mechanical or presentation quality really is, beyond avoiding edition warring, anyway (when ardent fans hate on their own thing very publically, the mainstream tends to shrug and stay away). </p><p> </p><p>5e is more classic-game referent than the last two editions, which is good for a come-back. And, there was a broader TT gaming renaissance well under way when 5e finally came out - that probably deserves a lot of the credit for bringing in new players.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7627658, member: 996"] So, many micro-feats and da grid are anathema? Fair 'nuff: Other stuff - ironically, referencing only 4e, not 3e or 2e Combat & Tactics - is shunted to a sourcebook. 'Big' feats, not many of them, presumably optional - that's what I'd take from "like they are in 5e" anyway. So, no, not really. I'm not sure that I agree that those are the big factors in said resurgence, either. I'm not sure any mechanical or presentation quality really is, beyond avoiding edition warring, anyway (when ardent fans hate on their own thing very publically, the mainstream tends to shrug and stay away). 5e is more classic-game referent than the last two editions, which is good for a come-back. And, there was a broader TT gaming renaissance well under way when 5e finally came out - that probably deserves a lot of the credit for bringing in new players. [/QUOTE]
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