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<blockquote data-quote="Tony Vargas" data-source="post: 7628114" data-attributes="member: 996"><p>As I recall, you conceived your animosity towards the class based on a first impression of the attitudes of those arguing for and against it..</p><p></p><p> Sure. Like most differences of any import, it manifests most clearly on the margins.</p><p></p><p> Its not.</p><p></p><p> It strikes me as at least as legit an RP option as murdering a PC for being the wrong race - with significantly less severe consequences.</p><p> To avoid possibly being seen as a jerk to one person, at one table, in the future, you will commit to being an jerk to many people, very biblically? I guess that whole internet shield of anonymity thing really does what they say. </p><p></p><p></p><p></p><p></p><p></p><p> Boss is a position. Your character would have to be extraordinarily short sighted and insecure to feel that a tactician creating an opening for him or an inspiring leader telling him how great he is, is somehow threatening his independence.</p><p></p><p>That said, nothing about any such abilities should force you to play otherwise, if you prefer. </p><p> Not that D&D class names cleave closely to their RL meaning, but Warlord does not imply legitimate authority, while alternatives like "Marshall" or "Commander," do. </p><p>And Warlord is nicely genre-evocative.</p><p></p><p></p><p> This objection is invalid, the class conveys no such authority. This objection is invalid. While a high-CHA character with mechanical support for leadership abilities may be conceived of as a natural (or trained) leader, nothing requires you to look up to those qualities. You could despise them, even, for a variety of reasons. </p><p>Just like, if you conceived of your 20STR Champion as a mighty hero, other players could choose to react to him as if he were a spineless weakling.</p><p> That's "not even wrong."</p><p> None of the above are true. One of them is nonsense that can't even be evaluated true or false, but none of them are true - at least of the extant class. I can just barely imagine a 5e version being botched badly enough to inflict one or two.</p><p></p><p> Most of the objections to martial healing are centered on the misconception - cleared up in 1979 - that hps are some sort of fungible unit of structural integrity, like damage boxes in BattleTech or something.</p><p></p><p>Your objection is of a wholly different order, but is answered as long as receiving the effect is voluntary. If you want your character to be all "...k that, y'ain't da bossa me, I'm'a gonna die if I wanna..." I fully support your right to do so.</p><p></p><p> The vast majority of the genre & historical examples are of lead-from-the-sort of inspiration, it is heroic fantasy, after all, and as much as an ensemble cast of nominally co-equal heroes may chafe some egos, it's the obvious default.</p><p></p><p>But, personally, I /like/ the 'Princess' and sidekick and faithful retainer types of builds - I'm just disinclined to force them, so long as they're doable.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7628114, member: 996"] As I recall, you conceived your animosity towards the class based on a first impression of the attitudes of those arguing for and against it.. Sure. Like most differences of any import, it manifests most clearly on the margins. Its not. It strikes me as at least as legit an RP option as murdering a PC for being the wrong race - with significantly less severe consequences. To avoid possibly being seen as a jerk to one person, at one table, in the future, you will commit to being an jerk to many people, very biblically? I guess that whole internet shield of anonymity thing really does what they say. Boss is a position. Your character would have to be extraordinarily short sighted and insecure to feel that a tactician creating an opening for him or an inspiring leader telling him how great he is, is somehow threatening his independence. That said, nothing about any such abilities should force you to play otherwise, if you prefer. Not that D&D class names cleave closely to their RL meaning, but Warlord does not imply legitimate authority, while alternatives like "Marshall" or "Commander," do. And Warlord is nicely genre-evocative. This objection is invalid, the class conveys no such authority. This objection is invalid. While a high-CHA character with mechanical support for leadership abilities may be conceived of as a natural (or trained) leader, nothing requires you to look up to those qualities. You could despise them, even, for a variety of reasons. Just like, if you conceived of your 20STR Champion as a mighty hero, other players could choose to react to him as if he were a spineless weakling. That's "not even wrong." None of the above are true. One of them is nonsense that can't even be evaluated true or false, but none of them are true - at least of the extant class. I can just barely imagine a 5e version being botched badly enough to inflict one or two. Most of the objections to martial healing are centered on the misconception - cleared up in 1979 - that hps are some sort of fungible unit of structural integrity, like damage boxes in BattleTech or something. Your objection is of a wholly different order, but is answered as long as receiving the effect is voluntary. If you want your character to be all "...k that, y'ain't da bossa me, I'm'a gonna die if I wanna..." I fully support your right to do so. The vast majority of the genre & historical examples are of lead-from-the-sort of inspiration, it is heroic fantasy, after all, and as much as an ensemble cast of nominally co-equal heroes may chafe some egos, it's the obvious default. But, personally, I /like/ the 'Princess' and sidekick and faithful retainer types of builds - I'm just disinclined to force them, so long as they're doable. [/QUOTE]
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