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<blockquote data-quote="Tony Vargas" data-source="post: 7628120" data-attributes="member: 996"><p>The teamwork aspect of the game is neatly summarized in the roles. You could couch it in terms of class, which is what we always did before: " you're a fighter, you need to get in front and take damage while the important characters actually accomplish things."</p><p></p><p> Yeah, up until that point, it had been an uphill battle to keep the vital Cleric slot filled, it was profoundly unpopular in both fraught, religious concept and boring band-aid function ( punctuated by equally vital turning). Even when wildly OP in 3e, it would be used only to be abused, relegating healing to wands.</p><p>So Leader as a bit of salesmanship, a nice shade of lipstick on the heal-pig, it must have seemed like they had to try everything.</p><p></p><p>They needn't have worried: between finally making healing a manageable responsibility in combat, separating the healing burden out to surges, deeper play making the role more engaging - and the more approachable option of a martial rather than just a religious support class, the Role was never that hard to fill.</p><p></p><p>Though, TBH, a better name for any of the roles doesn't leap to mind...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7628120, member: 996"] The teamwork aspect of the game is neatly summarized in the roles. You could couch it in terms of class, which is what we always did before: " you're a fighter, you need to get in front and take damage while the important characters actually accomplish things." Yeah, up until that point, it had been an uphill battle to keep the vital Cleric slot filled, it was profoundly unpopular in both fraught, religious concept and boring band-aid function ( punctuated by equally vital turning). Even when wildly OP in 3e, it would be used only to be abused, relegating healing to wands. So Leader as a bit of salesmanship, a nice shade of lipstick on the heal-pig, it must have seemed like they had to try everything. They needn't have worried: between finally making healing a manageable responsibility in combat, separating the healing burden out to surges, deeper play making the role more engaging - and the more approachable option of a martial rather than just a religious support class, the Role was never that hard to fill. Though, TBH, a better name for any of the roles doesn't leap to mind... [/QUOTE]
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