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The perfect D&D edition (according to ENWORLD)
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<blockquote data-quote="Tony Vargas" data-source="post: 7628397" data-attributes="member: 996"><p>You really don't see the similarity? As long as the mechanics aren't malformed, and the ability functions based on how you decide your character feels, rather than "forcing" that feeling on you, there's no issue. You can decline the benefit.</p><p></p><p>The only difference between that and the religions differences is that it's the /player/ consciously declining the benefit, vs the character verbally declining it in the fiction.</p><p></p><p> There's a hypothetical "don't be a jerk" unwritten rule out there, but I don't think that declining a benefit for RP reasons qualifies. An important underlying principle of the game is that the party works together to overcome challenges. It strongly supports that principle.</p><p></p><p>I think the principle you're talking about is more specific to the classic game, and, especially to 5e, and is derived from Player Agency concerns. When the DM holds virtually all agency over the game, and Player Agency is tightly circumscribed to making decisions for his own character, /any/ external agency that intrudes on that, even indirectly, by offering an inducement, can be concerning.</p><p></p><p>I wouldn't call it an underlying principle, though. More an emergent concern in some eds.</p><p></p><p> See above. It's not /just/ hypothetical with the warlord, it's already an issue with Inspiring Leader, social skills, backgrounds, saving throws, and even something as unalterably core as having a CHA score, at all.</p><p></p><p>That's why some DMs rule that CHA skills can't be used 'against' other players.</p><p></p><p> Traditionally, the D&D community gives total dispensation of all possible complaints about a mechanic, so long as it's modeling magic. Because magic.</p><p></p><p> Grey area. Has the jury ever delivered a verdict on whether Bardic Inspiration is magical?</p><p></p><p>No, because it didn't affect /your character's internal life/ in any way.</p><p></p><p>The concern should be more than adequately addressed so long as the player can decline a benefit if he deems his character is 'not feel'n it.'</p><p></p><p> But for internet anonymity, he'd've watched it vanish over the horizon years ago. I suspect he's a very different fellow in person, and sincerely doesn't want to seem like a jerk at the table.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7628397, member: 996"] You really don't see the similarity? As long as the mechanics aren't malformed, and the ability functions based on how you decide your character feels, rather than "forcing" that feeling on you, there's no issue. You can decline the benefit. The only difference between that and the religions differences is that it's the /player/ consciously declining the benefit, vs the character verbally declining it in the fiction. There's a hypothetical "don't be a jerk" unwritten rule out there, but I don't think that declining a benefit for RP reasons qualifies. An important underlying principle of the game is that the party works together to overcome challenges. It strongly supports that principle. I think the principle you're talking about is more specific to the classic game, and, especially to 5e, and is derived from Player Agency concerns. When the DM holds virtually all agency over the game, and Player Agency is tightly circumscribed to making decisions for his own character, /any/ external agency that intrudes on that, even indirectly, by offering an inducement, can be concerning. I wouldn't call it an underlying principle, though. More an emergent concern in some eds. See above. It's not /just/ hypothetical with the warlord, it's already an issue with Inspiring Leader, social skills, backgrounds, saving throws, and even something as unalterably core as having a CHA score, at all. That's why some DMs rule that CHA skills can't be used 'against' other players. Traditionally, the D&D community gives total dispensation of all possible complaints about a mechanic, so long as it's modeling magic. Because magic. Grey area. Has the jury ever delivered a verdict on whether Bardic Inspiration is magical? No, because it didn't affect /your character's internal life/ in any way. The concern should be more than adequately addressed so long as the player can decline a benefit if he deems his character is 'not feel'n it.' But for internet anonymity, he'd've watched it vanish over the horizon years ago. I suspect he's a very different fellow in person, and sincerely doesn't want to seem like a jerk at the table. [/QUOTE]
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