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The perfect D&D edition (according to ENWORLD)
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<blockquote data-quote="Tony Vargas" data-source="post: 7628967" data-attributes="member: 996"><p>I had to object because the subject (object?) of said Zealotry was incorrectly stated. </p><p></p><p>It wasn't 'magic/not-magic,' but "5e inclusivity."</p><p></p><p> I don't see it.</p><p></p><p>I mean, the inverse of "The thoughts/feelings/decisions of my Character constitute my sacred Player Agency and must never be compromised" would seem to be "oops, failed a saving throw and now have the charmed condition, and I'm OK with that." You hold both of those simultaneously. ( I know, I know, "but, /magic/!") Another inverse might be, ironically "Player Agency limited to decisions-making with no influence on the outcome is not Agency, at all." But, I don't see how: "If you choose from among a range of relationship dynamics with another PC - like, most simply 'ally,' something the game seems to pervasively assume - you may gain benefits from that ally" is such an inverse.</p><p></p><p>And, I don't see how the inverse of "big-tent inclusiveness of all fans of past editions" - which'd have to be something like - "Xe is the One True Edition and all others must be erased from living memory" can coexist with, well, anything - especially itself but for different values of X.</p><p></p><p>I hope /both/ that a warlord option someday becomes official - and that, even in that increasingly improbable eventuality, you never happen to find yourself at a stranger's table where someone is already playing one.</p><p></p><p>OK, I guess that /is/ "a value coexisting with it's inverse."</p><p></p><p>It'd've been clearer if you'd just said "tolerance."</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7628967, member: 996"] I had to object because the subject (object?) of said Zealotry was incorrectly stated. It wasn't 'magic/not-magic,' but "5e inclusivity." I don't see it. I mean, the inverse of "The thoughts/feelings/decisions of my Character constitute my sacred Player Agency and must never be compromised" would seem to be "oops, failed a saving throw and now have the charmed condition, and I'm OK with that." You hold both of those simultaneously. ( I know, I know, "but, /magic/!") Another inverse might be, ironically "Player Agency limited to decisions-making with no influence on the outcome is not Agency, at all." But, I don't see how: "If you choose from among a range of relationship dynamics with another PC - like, most simply 'ally,' something the game seems to pervasively assume - you may gain benefits from that ally" is such an inverse. And, I don't see how the inverse of "big-tent inclusiveness of all fans of past editions" - which'd have to be something like - "Xe is the One True Edition and all others must be erased from living memory" can coexist with, well, anything - especially itself but for different values of X. I hope /both/ that a warlord option someday becomes official - and that, even in that increasingly improbable eventuality, you never happen to find yourself at a stranger's table where someone is already playing one. OK, I guess that /is/ "a value coexisting with it's inverse." It'd've been clearer if you'd just said "tolerance." [/QUOTE]
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