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The perfect D&D edition (according to ENWORLD)
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<blockquote data-quote="Tony Vargas" data-source="post: 7629071" data-attributes="member: 996"><p>Honestly, I think 5e manages the 'sweet spot,' created in part by bringing back LFQW, better than any other edition that had one. And fairly elegantly, too, via the exp chart. You move /quickly/ through the early levels of Apprentice Tier (you can literally level each day for the first two days of your adventuring career), and into the Sweet Spot. The exp requirement to level relative to the xp you'd get for appropriate encounters then increases, more than doubling before you can leave the Tier officially. Until 11th, it stays high, then comes back down, though never to the lightning-fast pace of the first couple levels.</p><p></p><p>Contrast that with 1e, when winning free of 1st level was a major chore (and not just because you were likely to die), but you speeded up through the sweeet spot, then progression slowed to a crawl as you approached name level.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7629071, member: 996"] Honestly, I think 5e manages the 'sweet spot,' created in part by bringing back LFQW, better than any other edition that had one. And fairly elegantly, too, via the exp chart. You move /quickly/ through the early levels of Apprentice Tier (you can literally level each day for the first two days of your adventuring career), and into the Sweet Spot. The exp requirement to level relative to the xp you'd get for appropriate encounters then increases, more than doubling before you can leave the Tier officially. Until 11th, it stays high, then comes back down, though never to the lightning-fast pace of the first couple levels. Contrast that with 1e, when winning free of 1st level was a major chore (and not just because you were likely to die), but you speeded up through the sweeet spot, then progression slowed to a crawl as you approached name level. [/QUOTE]
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