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The perfect D&D edition (according to ENWORLD)
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<blockquote data-quote="Garthanos" data-source="post: 7629196" data-attributes="member: 82504"><p>His elaborate descriptions of hit points had them modelling just about everything you might image which might protect a heroic character AND the advancing hit points to create a bastion of reliable defense were a tool that other games like the competitor RuneQuest didnt have... and that D&Dism wasnt realistic nor intended to be. It was a solid distinction and from my experience made D&D feel potentially more heroic than the competition more larger than life more like Conan and Elric and others who stood on piles of enemies with gleaming swords it was a selling point I think that probably did beat RQ even while I loved playing and DMing Stormbringer back in the day it was one of several things that the system fought against very thoroughly. Any and every attack could be death and the way dice work pointless deaths all over the place to the very things Gygax's argument was against. </p><p></p><p> I found it quite consistent with his description of hit points though. </p><p></p><p>Yeh it is an impression I have but Arneson and He sure spawned something awesome didnt they</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7629196, member: 82504"] His elaborate descriptions of hit points had them modelling just about everything you might image which might protect a heroic character AND the advancing hit points to create a bastion of reliable defense were a tool that other games like the competitor RuneQuest didnt have... and that D&Dism wasnt realistic nor intended to be. It was a solid distinction and from my experience made D&D feel potentially more heroic than the competition more larger than life more like Conan and Elric and others who stood on piles of enemies with gleaming swords it was a selling point I think that probably did beat RQ even while I loved playing and DMing Stormbringer back in the day it was one of several things that the system fought against very thoroughly. Any and every attack could be death and the way dice work pointless deaths all over the place to the very things Gygax's argument was against. I found it quite consistent with his description of hit points though. Yeh it is an impression I have but Arneson and He sure spawned something awesome didnt they [/QUOTE]
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