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<blockquote data-quote="Tony Vargas" data-source="post: 7629489" data-attributes="member: 996"><p>That doesn't seem like even 50% agreement.</p><p></p><p>Compare bolded bits. </p><p></p><p>Sacrosanct is talking about our long history of changing or *ignoring* /things we don't like/. He never mentions the long history of homebrewing-in things we might want. I don't see anything in /his/ post condemning a non-game-designer for declining a game that simply lacks the elements he's looking for, rather than building missing ones up from scratch - which is very understanding coming from an avid designer (who might be inclined to figure just anyone could whip up a class or school of magic or psionic sub-system in an idle afternoon).</p><p></p><p>And, he never qualifies that those things need only be changed or ignored if they "don't impact feel of the game" - /everything on his list impacts feel!/</p><p></p><p>Really, on further reflection, it seems like 100% disagreement.</p><p></p><p></p><p></p><p>To be fair, I can't register 100% agreement, myself. I admire the sentiment in general, but I think refusing to play a game you don't care for, regardless of reason is fine. …OK, so long as you're not doing so manipulatively. … OK, maybe refusing to the play the game over some detail isn't quite right if you're part of a group that's come together to play said game. </p><p>But you're /certainly/ free never to seek out a game that doesn't interest you!</p><p>Call it 85%.</p><p></p><p></p><p></p><p>Not entirely joking: Laser guns are something that /obviously/ is science fiction, /obviously/ has no place in a fantasy game, and /obviously/ should be excluded from D&D at all costs, right?</p><p></p><p>Except: Expedition to the Barrier Peaks. </p><p></p><p> That person is 39 years too late (or 34 years in 2014). Without telepathy, there's no certain knowledge of spite vs paranoia vs delusion vs depraved indifference vs naïve idealism vs aphasia vs any other explanation or excuse however implausible, but, yeah, they are /definitely/ trying to prevent others from even having a choice to take an opportunity that might be fun. And, preventing others from having fun, though their fun will in no way affect you, is a spiteful /position/ to take, whatever the hypothetical motivation or convoluted excuses offered that may absolve the person taking that position from being in any sense a bad or spiteful person.</p><p></p><p>I have to admit, though the initial lack of the Warlord rankled, it didn't stop me from running - and, indeed, actively promoting - the new edition. </p><p></p><p>The slow pace of release both makes sense to me from a business (marketing & IP-management) standpoint, and tickles my nostalgia buttons for the 1e era, but it /is/ leaving things in the pipeline that are in strong demand for an awfully long time. </p><p></p><p> It's how any community treats its dissenters that says the most about it. </p><p></p><p>Broke this bit out, because I'm curious what those things might've been?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7629489, member: 996"] That doesn't seem like even 50% agreement. Compare bolded bits. Sacrosanct is talking about our long history of changing or *ignoring* /things we don't like/. He never mentions the long history of homebrewing-in things we might want. I don't see anything in /his/ post condemning a non-game-designer for declining a game that simply lacks the elements he's looking for, rather than building missing ones up from scratch - which is very understanding coming from an avid designer (who might be inclined to figure just anyone could whip up a class or school of magic or psionic sub-system in an idle afternoon). And, he never qualifies that those things need only be changed or ignored if they "don't impact feel of the game" - /everything on his list impacts feel!/ Really, on further reflection, it seems like 100% disagreement. To be fair, I can't register 100% agreement, myself. I admire the sentiment in general, but I think refusing to play a game you don't care for, regardless of reason is fine. …OK, so long as you're not doing so manipulatively. … OK, maybe refusing to the play the game over some detail isn't quite right if you're part of a group that's come together to play said game. But you're /certainly/ free never to seek out a game that doesn't interest you! Call it 85%. Not entirely joking: Laser guns are something that /obviously/ is science fiction, /obviously/ has no place in a fantasy game, and /obviously/ should be excluded from D&D at all costs, right? Except: Expedition to the Barrier Peaks. That person is 39 years too late (or 34 years in 2014). Without telepathy, there's no certain knowledge of spite vs paranoia vs delusion vs depraved indifference vs naïve idealism vs aphasia vs any other explanation or excuse however implausible, but, yeah, they are /definitely/ trying to prevent others from even having a choice to take an opportunity that might be fun. And, preventing others from having fun, though their fun will in no way affect you, is a spiteful /position/ to take, whatever the hypothetical motivation or convoluted excuses offered that may absolve the person taking that position from being in any sense a bad or spiteful person. I have to admit, though the initial lack of the Warlord rankled, it didn't stop me from running - and, indeed, actively promoting - the new edition. The slow pace of release both makes sense to me from a business (marketing & IP-management) standpoint, and tickles my nostalgia buttons for the 1e era, but it /is/ leaving things in the pipeline that are in strong demand for an awfully long time. It's how any community treats its dissenters that says the most about it. Broke this bit out, because I'm curious what those things might've been? [/QUOTE]
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