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The perfect D&D edition (according to ENWORLD)
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<blockquote data-quote="Tony Vargas" data-source="post: 7629579" data-attributes="member: 996"><p>lol</p><p></p><p> Thing is, as long as you can take long-rest-recharge slots and use them all to heal, recovering hps any slower than a daily scale is irrelevant, your rate of healing is the slots/day that can be pumped into it - and that's just a bookkeeping cycle, it adds nothing to the game.</p><p>Yeah, one thing I noticed with 4e, initially, was that it felt more like 1e monster design than 3e, particularly in that it /didn't/ use the same basic rules as PCs.</p><p>5e kept that. Really, 3e is the outlier in this case, giving monsters feats & class levels &c.</p><p></p><p></p><p>Ideally, I think, the 'perfect' D&D would have very different creation-rules/stat-blocks for PCs vs Monsters, with NPCs living between them - some being more like (often condensed) PCs, many being more like monsters... and most needing no stats at all. What kind of stat block a monster or PC gets would depend on how it was to interact with a PC. 'Extras' don't need stats, nameless mooks don't need many stats at all, supporting cast should have condensed PC-like stats, villains monster-like stats, and recurring named NPCs can be just like PCs.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7629579, member: 996"] lol Thing is, as long as you can take long-rest-recharge slots and use them all to heal, recovering hps any slower than a daily scale is irrelevant, your rate of healing is the slots/day that can be pumped into it - and that's just a bookkeeping cycle, it adds nothing to the game. Yeah, one thing I noticed with 4e, initially, was that it felt more like 1e monster design than 3e, particularly in that it /didn't/ use the same basic rules as PCs. 5e kept that. Really, 3e is the outlier in this case, giving monsters feats & class levels &c. Ideally, I think, the 'perfect' D&D would have very different creation-rules/stat-blocks for PCs vs Monsters, with NPCs living between them - some being more like (often condensed) PCs, many being more like monsters... and most needing no stats at all. What kind of stat block a monster or PC gets would depend on how it was to interact with a PC. 'Extras' don't need stats, nameless mooks don't need many stats at all, supporting cast should have condensed PC-like stats, villains monster-like stats, and recurring named NPCs can be just like PCs. [/QUOTE]
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