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The perfect D&D edition (according to ENWORLD)
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<blockquote data-quote="Aldarc" data-source="post: 7630125" data-attributes="member: 5142"><p>Yes, but if you say that these are co-existent types of kobolds, as a canonical fact as it were, then you are just creating a new "it just is what is." </p><p></p><p>I don't agree here, but this a difference largely of aesthetic differences. </p><p></p><p>I'm not the biggest fan of post hoc explanations that exist mostly to justify the pre-existing traditions, and I'll leave it at that. </p><p></p><p>IME running the system, that wasn't really the case. Again, a lot of the niche protection was built more around the class playstyles. Wanted to be a really good healer? Pick the Greenbond. Wanted to be archmage? Pick the Magister. Wanted to be the gish? Pick the Mage Blade. Their class features that they gained meant that their niches were less defined by particular spells but by how their classes were designed. Sure, a Mage Blade may have healing, but as a gish, they will want to use their spells to enhance their fighting. A Greenbond usually picked support spells, though they may still have a few spells to assist in blasting. You would still need your team to get through challenges. But it creates less of a state where "if we don't have someone play one of the handful of classes that can heal or revive the dead, then we are screwed." You have flexibility in that, but your niche is less rooted in your spells, but, rather, in the class itself. So everyone does have a key thing that they are good at. The Akashic, for example, is the undisputed skill monkey of the game. The Greenbond is the pound-for-pound best healer. The Magister is the most versatile spellcaster since it has the greatest variety of spell selection. And so on...</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7630125, member: 5142"] Yes, but if you say that these are co-existent types of kobolds, as a canonical fact as it were, then you are just creating a new "it just is what is." I don't agree here, but this a difference largely of aesthetic differences. I'm not the biggest fan of post hoc explanations that exist mostly to justify the pre-existing traditions, and I'll leave it at that. IME running the system, that wasn't really the case. Again, a lot of the niche protection was built more around the class playstyles. Wanted to be a really good healer? Pick the Greenbond. Wanted to be archmage? Pick the Magister. Wanted to be the gish? Pick the Mage Blade. Their class features that they gained meant that their niches were less defined by particular spells but by how their classes were designed. Sure, a Mage Blade may have healing, but as a gish, they will want to use their spells to enhance their fighting. A Greenbond usually picked support spells, though they may still have a few spells to assist in blasting. You would still need your team to get through challenges. But it creates less of a state where "if we don't have someone play one of the handful of classes that can heal or revive the dead, then we are screwed." You have flexibility in that, but your niche is less rooted in your spells, but, rather, in the class itself. So everyone does have a key thing that they are good at. The Akashic, for example, is the undisputed skill monkey of the game. The Greenbond is the pound-for-pound best healer. The Magister is the most versatile spellcaster since it has the greatest variety of spell selection. And so on... [/QUOTE]
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