Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"The perfect edition for ___ is this!" [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mcmillan" data-source="post: 8712116" data-attributes="member: 6681949"><p>I'll preface this with I've only played 3.5-5e except for some exposure of 2e via Baldur's gate so most of my answers reflect that period unless I have a strong impression of earlier editions </p><p></p><p><em>For quick play and ease of learning and picking up, the best edition is</em></p><p>5e - has some quirks, but relatively easy to pick up the basic mechanics and learn details as you play</p><p><em>For one off-sessions, the best edition is</em></p><p>5e - feels the most straight forward to have a self-contained story that fits in one session. I suspect pre-3e would also be good at this</p><p><em>For strategic and tactical planning, the best edition is</em></p><p>4e - this seems like where 4e really shines</p><p><em>For system mastery, the best edition is</em></p><p>3e</p><p><em>For that hero/superhero feel, my go-to edition is</em></p><p>4e - seems like even at 1st level characters are powerful and capable. If moving out of D&D itself, I'd also put 13th age into this category</p><p><em>For dark and gritty, you should use</em></p><p>Don't think the systems I have experience with are best suited, from reputation I'd say 1e AD&D or BECMI would probably be a better fit</p><p><em>Want a low magic setting, go with</em></p><p>4e - given my hero/superhero answer this might be a surprise. But limit the party to martial characters and use the inherent bonus rules so magic items aren't needed for math and would play as smooth as the normal system</p><p><em>Player skill matters, so use</em></p><p><em>For the best player options and customization, go with</em></p><p>3.5e - though I think Pathfinder and especially pathfinder 2e would be better</p><p><em>Want to convert to a modern or sci-fi setting? Use</em></p><p>4e - with the ease of reflavoring mechanics would be easy to make work. Gamma world is a example of what this might look like</p><p><em>If you want a ton of setting/lore material out there, use</em></p><p>2e - even though I haven't played it, I've pulled a lot of lore from some of these books. Though I'll also note I think 4e has more going on here than it probably gets credit for. A lot of the world building got mixed in with flavor text that was easy to ignore but had some interesting things implied. I still dip into the feywild and Open Grave (undead) books for inspiration. And I never picked them up, but now that it's being revaluated have heard good things about the dragon books and plane above and below</p><p><em>The best art and aesthetic is</em></p><p><em>5e</em></p></blockquote><p></p>
[QUOTE="mcmillan, post: 8712116, member: 6681949"] I'll preface this with I've only played 3.5-5e except for some exposure of 2e via Baldur's gate so most of my answers reflect that period unless I have a strong impression of earlier editions [I]For quick play and ease of learning and picking up, the best edition is[/I] 5e - has some quirks, but relatively easy to pick up the basic mechanics and learn details as you play [I]For one off-sessions, the best edition is[/I] 5e - feels the most straight forward to have a self-contained story that fits in one session. I suspect pre-3e would also be good at this [I]For strategic and tactical planning, the best edition is[/I] 4e -[I] [/I]this seems like where 4e really shines [I]For system mastery, the best edition is[/I] 3e [I]For that hero/superhero feel, my go-to edition is[/I] 4e - seems like even at 1st level characters are powerful and capable. If moving out of D&D itself, I'd also put 13th age into this category [I]For dark and gritty, you should use[/I] Don't think the systems I have experience with are best suited, from reputation I'd say 1e AD&D or BECMI would probably be a better fit [I]Want a low magic setting, go with[/I] 4e - given my hero/superhero answer this might be a surprise. But limit the party to martial characters and use the inherent bonus rules so magic items aren't needed for math and would play as smooth as the normal system [I]Player skill matters, so use For the best player options and customization, go with[/I] 3.5e - though I think Pathfinder and especially pathfinder 2e would be better [I]Want to convert to a modern or sci-fi setting? Use[/I] 4e - with the ease of reflavoring mechanics would be easy to make work. Gamma world is a example of what this might look like [I]If you want a ton of setting/lore material out there, use[/I] 2e - even though I haven't played it, I've pulled a lot of lore from some of these books. Though I'll also note I think 4e has more going on here than it probably gets credit for. A lot of the world building got mixed in with flavor text that was easy to ignore but had some interesting things implied. I still dip into the feywild and Open Grave (undead) books for inspiration. And I never picked them up, but now that it's being revaluated have heard good things about the dragon books and plane above and below [I]The best art and aesthetic is 5e[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"The perfect edition for ___ is this!" [+]
Top