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General Tabletop Discussion
*Dungeons & Dragons
The "Perfect" (for me anyway...) Ability Generation System(s)
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<blockquote data-quote="UngeheuerLich" data-source="post: 9568430" data-attributes="member: 59057"><p>I like:</p><p>4d6 no duplicates, treat 2 as 0, drop lowest.</p><p></p><p>This goves very desirable results:</p><p></p><p>average 12.2</p><p></p><p>Only 1 in 15 chance for 8, 9 or 11.</p><p>2 in 10 chance for 10, 13 or 14</p><p>3 in 10 chance for 12 or 15.</p><p></p><p>Which I absolutely like. 12s and 15s are most appreciated. 10, 13 and 14 a little less. And 8, 9 and 11 are terrible stats.</p><p>8 is always bad. 9 is as good as an 8 and 11 is as good as a 10 to be honest.</p><p></p><p>Chance for 8 or 9 is 2/15 (about 13%), so on average less than 1 per set.</p><p></p><p>Chance for 10 or 11 is 20%. So a little bit more than 1 per set.</p><p></p><p>Those together average 2 per set.</p><p></p><p>Chance for 12 is 20%</p><p>Chance for 13 is 13%</p><p></p><p>Those average 2 per set</p><p></p><p>Chance for 14 is 13%</p><p>Chance for 15 is 20%</p><p></p><p>Those average 2 per set.</p><p></p><p>Which should give quite balanced characters.</p><p></p><p></p><p>Edit: instead of rolling, drawing cards might be less annoying.</p><p>All you need is an Ace as 1 and one card you treat as 0 and Cards from 3 to 6.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9568430, member: 59057"] I like: 4d6 no duplicates, treat 2 as 0, drop lowest. This goves very desirable results: average 12.2 Only 1 in 15 chance for 8, 9 or 11. 2 in 10 chance for 10, 13 or 14 3 in 10 chance for 12 or 15. Which I absolutely like. 12s and 15s are most appreciated. 10, 13 and 14 a little less. And 8, 9 and 11 are terrible stats. 8 is always bad. 9 is as good as an 8 and 11 is as good as a 10 to be honest. Chance for 8 or 9 is 2/15 (about 13%), so on average less than 1 per set. Chance for 10 or 11 is 20%. So a little bit more than 1 per set. Those together average 2 per set. Chance for 12 is 20% Chance for 13 is 13% Those average 2 per set Chance for 14 is 13% Chance for 15 is 20% Those average 2 per set. Which should give quite balanced characters. Edit: instead of rolling, drawing cards might be less annoying. All you need is an Ace as 1 and one card you treat as 0 and Cards from 3 to 6. [/QUOTE]
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The "Perfect" (for me anyway...) Ability Generation System(s)
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