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<blockquote data-quote="JamesonCourage" data-source="post: 6232880" data-attributes="member: 6668292"><p>I made it for my RPG. It's labeled "Optional: Life Course" in the character creation chapter. You can spend tokens (based on your Driving Force, Challenge, and Mystery) along the way to alter your rolls, or just pick results you like. Spending tokens gets you extra benefits, though, whereas picking stuff you like doesn't.</p><p></p><p>It gives you a bit of history, a few changes (you might pick up a Reputation or be in debt, for example), as well as around 7 NPC connections, on average (whether an individual or a group). The more negative events that happen to you, the more goodies you start the game with. The more good events, the more goodies you lose out on. Either way, lots of RP hooks for each character for the PCs, and a storied history for NPCs.</p><p></p><p>Interesting stuff. I think I see what you mean to some degree about basing stuff on fictional characters, but I'd likely say it's more based on genre-archetypes than actual characters, for me. That line is blurry, obviously.</p><p></p><p>The curse of the perpetual GM!</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6232880, member: 6668292"] I made it for my RPG. It's labeled "Optional: Life Course" in the character creation chapter. You can spend tokens (based on your Driving Force, Challenge, and Mystery) along the way to alter your rolls, or just pick results you like. Spending tokens gets you extra benefits, though, whereas picking stuff you like doesn't. It gives you a bit of history, a few changes (you might pick up a Reputation or be in debt, for example), as well as around 7 NPC connections, on average (whether an individual or a group). The more negative events that happen to you, the more goodies you start the game with. The more good events, the more goodies you lose out on. Either way, lots of RP hooks for each character for the PCs, and a storied history for NPCs. Interesting stuff. I think I see what you mean to some degree about basing stuff on fictional characters, but I'd likely say it's more based on genre-archetypes than actual characters, for me. That line is blurry, obviously. The curse of the perpetual GM! [/QUOTE]
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