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The Perfect Number
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<blockquote data-quote="El Mahdi" data-source="post: 5908400" data-attributes="member: 59506"><p>Yeah, too many options can be just as big a problem. Though I'd bet that whether or not 4E provides too many options, too few, or just right is different from player to player and GM to GM.</p><p> </p><p>It does seem though that the 5E team is consdering this in their development. They've mentioned it a few times in their articles and blogs. I can't honestly say what the perfect number is for me. I really don't have a problem sorting through options in combat at the table. But that's more a product of knowing what my options are (without having to look at them), and knowing what I want to do before it's my turn, than it is from the number of options I might have.</p><p> </p><p>4E is not my preferred system, but I do like the concept of powers (or maneuvers), just not the execution in 4E. And for me, I don't have a problem with the amount of powers one has available to them during conflict...I have a problem with mechanics that are divorced from fluff, and powers with silly titles. But that's another thread and discussion.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Maybe you should run a poll to see what the average is that people want. Of course though, with this site being predominantly veteran players and GM's, what may seem just right for the majority of us may be completely overwhelming for a new or average player.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5908400, member: 59506"] Yeah, too many options can be just as big a problem. Though I'd bet that whether or not 4E provides too many options, too few, or just right is different from player to player and GM to GM. It does seem though that the 5E team is consdering this in their development. They've mentioned it a few times in their articles and blogs. I can't honestly say what the perfect number is for me. I really don't have a problem sorting through options in combat at the table. But that's more a product of knowing what my options are (without having to look at them), and knowing what I want to do before it's my turn, than it is from the number of options I might have. 4E is not my preferred system, but I do like the concept of powers (or maneuvers), just not the execution in 4E. And for me, I don't have a problem with the amount of powers one has available to them during conflict...I have a problem with mechanics that are divorced from fluff, and powers with silly titles. But that's another thread and discussion.:D Maybe you should run a poll to see what the average is that people want. Of course though, with this site being predominantly veteran players and GM's, what may seem just right for the majority of us may be completely overwhelming for a new or average player. B-) [/QUOTE]
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