Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Perfect Number
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5908523" data-attributes="member: 386"><p>Maybe? I'm not sure what you mean by narrative.</p><p></p><p>The idea is simple: just like in the rest of the game, the player describes their character's action. e.g. "I beat aside the orc's sword and punch him in the throat with my spiked gauntlet." Since all attack rolls are going to be opposed, dice need to be rolled. Modifiers are added based on the character's action. The DC is determined by the character's action. e.g. "I stab through his armour" vs. "I tackle his legs".</p><p></p><p>Where you part with traditional D&D combat is when you deal with the effect: does a spiked gauntlet deal 1d4+STR damage no matter the character's action, does any attack to the throat deal 2d6+STR damage, or do all lethal attacks deal 1d6+STR (for brute force) or +DEX (for precision) damage? Or do you drop HP and rely on the DM to describe the effect? Damage and HP are abstract; that's why I think that, in order to get "infinite" options you'd need to drop the abstraction.</p><p></p><p></p><p></p><p>Yeah, that sounds right. I think in D&D a middle ground could be achieved by weapon selection; similar to 3E, but without its dissociated mechanics. (That is, game mechanics "which have no association with the game world.") i.e. A longsword can be used to trip, and failing the roll shouldn't necessarily mean that you have to drop the sword or face a trip in response - it's possible based on what the character's actions are, but not necessary.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5908523, member: 386"] Maybe? I'm not sure what you mean by narrative. The idea is simple: just like in the rest of the game, the player describes their character's action. e.g. "I beat aside the orc's sword and punch him in the throat with my spiked gauntlet." Since all attack rolls are going to be opposed, dice need to be rolled. Modifiers are added based on the character's action. The DC is determined by the character's action. e.g. "I stab through his armour" vs. "I tackle his legs". Where you part with traditional D&D combat is when you deal with the effect: does a spiked gauntlet deal 1d4+STR damage no matter the character's action, does any attack to the throat deal 2d6+STR damage, or do all lethal attacks deal 1d6+STR (for brute force) or +DEX (for precision) damage? Or do you drop HP and rely on the DM to describe the effect? Damage and HP are abstract; that's why I think that, in order to get "infinite" options you'd need to drop the abstraction. Yeah, that sounds right. I think in D&D a middle ground could be achieved by weapon selection; similar to 3E, but without its dissociated mechanics. (That is, game mechanics "which have no association with the game world.") i.e. A longsword can be used to trip, and failing the roll shouldn't necessarily mean that you have to drop the sword or face a trip in response - it's possible based on what the character's actions are, but not necessary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Perfect Number
Top