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The perfect weapon(s)?
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<blockquote data-quote="James McMurray" data-source="post: 487878" data-attributes="member: 743"><p><strong>Follow-up questions</strong></p><p></p><p>What about making armor and missile weapons, if armor were limited to +5 (no enhancement bonus necessary) and the bow were limited to +5 also (+1 minimum enhancement bonus). </p><p></p><p>The reason I’m asking is that I’m currently running a Mana Knight NPC in my RttToH campaign. He is a fighter who specializes in weaving magic for battle (but not spellcasting). </p><p></p><p>Basically he uses raw magic (mana) to create armor and weapons for himself. The weapons he creates ignore Damage Reduction, but are affected by Spell Resistance (it grants DR = SR - 15). The armor he creates acts like Mage Armor, with the Armor Bonus and duration dependant upon the results of his Mana Weave skill check. </p><p></p><p>At 16th level he can create a +7 melee weapon (which would be a Scimitar, since he has feats for them). He can also enhance the armor he creates with the Mana Weave skill by giving it up to +5 in special abilities. </p><p></p><p>The Mana Weave skill generally allows firing bolts that do a d6, but the class changes them to be as if they were fired from a bow, and the "bow" can have up to +5 in enhancement bonuses / special abilities (but must have at least a +1 enhancement bonus to have any abilities). </p><p></p><p>Since he’s a 16th level character, I figure he would know how to use these abilities fairly well, so I’m looking for ideas on enhancing his versatility.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 487878, member: 743"] [b]Follow-up questions[/b] What about making armor and missile weapons, if armor were limited to +5 (no enhancement bonus necessary) and the bow were limited to +5 also (+1 minimum enhancement bonus). The reason I’m asking is that I’m currently running a Mana Knight NPC in my RttToH campaign. He is a fighter who specializes in weaving magic for battle (but not spellcasting). Basically he uses raw magic (mana) to create armor and weapons for himself. The weapons he creates ignore Damage Reduction, but are affected by Spell Resistance (it grants DR = SR - 15). The armor he creates acts like Mage Armor, with the Armor Bonus and duration dependant upon the results of his Mana Weave skill check. At 16th level he can create a +7 melee weapon (which would be a Scimitar, since he has feats for them). He can also enhance the armor he creates with the Mana Weave skill by giving it up to +5 in special abilities. The Mana Weave skill generally allows firing bolts that do a d6, but the class changes them to be as if they were fired from a bow, and the "bow" can have up to +5 in enhancement bonuses / special abilities (but must have at least a +1 enhancement bonus to have any abilities). Since he’s a 16th level character, I figure he would know how to use these abilities fairly well, so I’m looking for ideas on enhancing his versatility. [/QUOTE]
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