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General Tabletop Discussion
*Pathfinder & Starfinder
The Perform skill, WTF?
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<blockquote data-quote="hobbes" data-source="post: 606202" data-attributes="member: 333"><p>Well, there's more to playing 3E D&D than just pure stats. If you are building a character around a certain archetype, you might burn skills to make that possible, even though there are no rules-specific reasons for doing so. It adds color and flavor to the character. </p><p></p><p>Just as in real life, characters have strengths and flaws that make them who they are. It is not unreasonable to have a fighter-class character who also happens to be one heck of a dancer (or singer, writer of lymricks, etc.), and a good DM can play off that to add realism and color to the world. </p><p></p><p>In my opinion, the wonderful thing about d20 is that it allows for a certain level of depth and diversity in a character. In addition, it is somewhat unrealistic to expect that a given character would have been focused his entire life on being a fighter. He may have wanted to be a bard when he was younger, or perhaps he just likes music. The point is this: a wizard who doesn't just cast spells is a more real person (for example). He has a bit of depth, a personality. In my mind, that makes him far for fun to role play than if he were max'ed out using an empirical formula to make him the best possible caster he could be at that level, throwing by the wayside anything that might make him unique or different from the next wizard.</p><p></p><p>So you ask about the in-game benefits (or lack thereof) of strengthening skills that a fighter (as an example) would never use for combat? How about what happens when he is in a local pub after the big fight, and he sweeps some saucy wench off her feet with his sassy dancing skills?</p><p></p><p>That's just an example, but I think I've made my point. Just as you as a person have depth, different interests and unique talents, so should your character. It makes him special, and more fun to play.</p><p></p><p>Of course, that's just my opinion...</p></blockquote><p></p>
[QUOTE="hobbes, post: 606202, member: 333"] Well, there's more to playing 3E D&D than just pure stats. If you are building a character around a certain archetype, you might burn skills to make that possible, even though there are no rules-specific reasons for doing so. It adds color and flavor to the character. Just as in real life, characters have strengths and flaws that make them who they are. It is not unreasonable to have a fighter-class character who also happens to be one heck of a dancer (or singer, writer of lymricks, etc.), and a good DM can play off that to add realism and color to the world. In my opinion, the wonderful thing about d20 is that it allows for a certain level of depth and diversity in a character. In addition, it is somewhat unrealistic to expect that a given character would have been focused his entire life on being a fighter. He may have wanted to be a bard when he was younger, or perhaps he just likes music. The point is this: a wizard who doesn't just cast spells is a more real person (for example). He has a bit of depth, a personality. In my mind, that makes him far for fun to role play than if he were max'ed out using an empirical formula to make him the best possible caster he could be at that level, throwing by the wayside anything that might make him unique or different from the next wizard. So you ask about the in-game benefits (or lack thereof) of strengthening skills that a fighter (as an example) would never use for combat? How about what happens when he is in a local pub after the big fight, and he sweeps some saucy wench off her feet with his sassy dancing skills? That's just an example, but I think I've made my point. Just as you as a person have depth, different interests and unique talents, so should your character. It makes him special, and more fun to play. Of course, that's just my opinion... [/QUOTE]
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The Perform skill, WTF?
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