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'The Perilous (Chapter I, II, III, IV)
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<blockquote data-quote="drdevoid" data-source="post: 1905056" data-attributes="member: 5356"><p><strong>Delmar, Dwarf Cleric- Remaining Spells: 3/3/3/1+d</strong></p><p></p><p>Delmar stares at the spot were the Bearded Figure was and were the pentagram briefly had glowed on the floor. He mutters to himself, <span style="color: Sienna">"Were these beasties actually Devils?"</span> (Knowledge Religion check=<a href="http://invisiblecastle.com/find.py?id=42815" target="_blank">11</a>)</p><p></p><p><span style="color: Sienna">"Father Delmar'll be happy to tend to your wounds now gents, where are ya?" </span> he says.</p><p></p><p>I think that Thane is injured the worst then Belok then Delmar. If I mixed up Thane and Belok just reassign the totals.</p><p></p><p>I know Gideon/Phelen is down two HPs from before this combat. Can we retroactively fix that, <strong>Peter</strong> and <strong>Gideon</strong>? That oversight was right before Delmar regained his spells and had many leftover. I hadn't meant to let that go since we were about to face the unknown.</p><p></p><p>If anyone else was injured let me know. Caster level check for Healing is +6 not +5 (healing domain) in case of cursed wounds and the like.</p><p></p><p>Thane gets back <a href="http://invisiblecastle.com/find.py?id=42810" target="_blank">16 HPs</a> from the Healing Domain Spell CMW</p><p></p><p>Belok gets back <a href="http://invisiblecastle.com/find.py?id=42810" target="_blank">9 HPs</a> Healing Domain Spell CLW </p><p></p><p>Delmar gets back <a href="http://invisiblecastle.com/find.py?id=42810" target="_blank">14 HPs</a> from a spontaneous substitution of "Magic Weapon" for CLW</p><p></p><p>Also please replace "Shield of Faith" with "Shield Other" from the typical prep, that was a mistake.</p><p></p><p>Delmar's Remaining Spells are:</p><p>*0 (DC:14)- Detect Magic, Detect Poison, Guidance; *1 (DC:15)- Protection from Evil, Remove Fear, Shield Other; *2 (DC:16)- Calm Emotions, Lesser Restoration, Remove Paralysis; *3 (DC:17)- Dispel Magic, Searing Light (d)</p></blockquote><p></p>
[QUOTE="drdevoid, post: 1905056, member: 5356"] [b]Delmar, Dwarf Cleric- Remaining Spells: 3/3/3/1+d[/b] Delmar stares at the spot were the Bearded Figure was and were the pentagram briefly had glowed on the floor. He mutters to himself, [COLOR=Sienna]"Were these beasties actually Devils?"[/COLOR] (Knowledge Religion check=[URL=http://invisiblecastle.com/find.py?id=42815]11[/URL]) [COLOR=Sienna]"Father Delmar'll be happy to tend to your wounds now gents, where are ya?" [/COLOR] he says. I think that Thane is injured the worst then Belok then Delmar. If I mixed up Thane and Belok just reassign the totals. I know Gideon/Phelen is down two HPs from before this combat. Can we retroactively fix that, [B]Peter[/B] and [B]Gideon[/B]? That oversight was right before Delmar regained his spells and had many leftover. I hadn't meant to let that go since we were about to face the unknown. If anyone else was injured let me know. Caster level check for Healing is +6 not +5 (healing domain) in case of cursed wounds and the like. Thane gets back [URL=http://invisiblecastle.com/find.py?id=42810]16 HPs[/URL] from the Healing Domain Spell CMW Belok gets back [URL=http://invisiblecastle.com/find.py?id=42810]9 HPs[/URL] Healing Domain Spell CLW Delmar gets back [URL=http://invisiblecastle.com/find.py?id=42810]14 HPs[/URL] from a spontaneous substitution of "Magic Weapon" for CLW Also please replace "Shield of Faith" with "Shield Other" from the typical prep, that was a mistake. Delmar's Remaining Spells are: *0 (DC:14)- Detect Magic, Detect Poison, Guidance; *1 (DC:15)- Protection from Evil, Remove Fear, Shield Other; *2 (DC:16)- Calm Emotions, Lesser Restoration, Remove Paralysis; *3 (DC:17)- Dispel Magic, Searing Light (d) [/QUOTE]
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