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The Perilous [OOC]
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<blockquote data-quote="Scotley" data-source="post: 1827407" data-attributes="member: 11520"><p><strong>Belok Rustwater Half-Giant Rogue/Psychic Warrior</strong></p><p></p><p>Okay, here's a final draft. </p><p></p><p>Scotley</p><p></p><p>Belok Rustwater</p><p>Half-Giant</p><p>Level Adjustment +1</p><p>Rogue 2/Psychic Warrior 2 </p><p>Exp: </p><p></p><p>Str:18 (+2 race +1 4th level) (8pt.)</p><p>Dex:12 (-2 race) (6pt.)</p><p>Con:14 (+2 race) (4pt.)</p><p>Int:12 (4pt.)</p><p>Wis:14 (6pt.)</p><p>Cha:12 (4pt.)</p><p></p><p>Height: 7'9"</p><p>Weight: 230</p><p>Age: 42</p><p>Hp: 30</p><p>Speed: 30’</p><p>Power Points: 5</p><p>AC:17, 11 Touch, 16 Flat Footed (numbers assume buckler is in use)</p><p>Armor Check Penalty: 0</p><p>Init: +1</p><p>Alignment: NG</p><p>Languages: Common, Giant</p><p></p><p>Race/Class Abilities/Feats: Low-Light Vision, Fire Acclimated (+2 saves vs. Fire), Powerful Build (treat as large when favorable), Naturally Psionic (2 Psi points), Psi-Like ability (Stomp 1/day at 1/2 level), Not subject to Humanoid only spells such as charm person. Proficiency with all simple and martial weapons, light, medium, and heavy armor as well as all shields except tower shields. Sneak Attack +1d6, Evasion, Trapfinding. Point blank shot, Psionic Shot, Quick Draw, Rapid Shot. </p><p></p><p>Saves: Fort—3+2 Con=5, Ref—3+1 Dex=4, Will—0+2 Wis=2</p><p></p><p>Bab: +2 </p><p> </p><p>Melee</p><p></p><p>MW Large Glaive: +7 Attack 2d8+6 s x3 crit (316gp) Reach</p><p></p><p>MW Large Warhammer: +7 Attack 2d6+4 b x3 crit (324gp)</p><p></p><p>Large Lance: +6 Attack 2d6+4 (x2 if charging mount) p x3 crit (20gp) Reach</p><p></p><p>Large Dagger: +6 Attack 1d6+4 p or s 19-20 crit </p><p></p><p>Ranged +1 attack and damage within 30’</p><p></p><p>Large Javelin: +3 Attack 1d8+4 p x2 crit range--30' (has 12) (24gp)</p><p></p><p>Large Dagger +3 Attack 1d6+4 19-20 p crit range—10’ (has 3) (12gp)</p><p></p><p>Armor: +1 Studded Leather (1025 gp), +1 Buckler (1015 gp)</p><p></p><p>Skills: Psychic Warrior (3x2) Rogue (9x5)</p><p></p><p>Appraise r (+1Int)</p><p>Autohypnosis pw (2+2Wis)</p><p>Balance r (+1Dex) ac</p><p>Bluff r (5+1Cha)</p><p>Climb b (+4Str) ac</p><p>Concentration pw (3+2Con)</p><p>Craft b (+1Int)</p><p>Decipher Script r (1+1Int)</p><p>Diplomacy r (+1Cha +4syn)</p><p>Disable Device r (5+1Int+2mwtools)</p><p>Disguise r (+1Cha +2syn)</p><p>Escape Artist r (+1Dex) ac</p><p>Forgery r (+1Int)</p><p>Gather Information r (1+1Cha+2syn)</p><p>Heal xx (+2Wis+2 Kit)</p><p>Hide r (1+1Dex) ac</p><p>Intimidate r (2+1Cha +2 +2syn)</p><p>Jump b (+4Str) ac</p><p>Knowledge r (local) (5+1Int)</p><p>Knowledge pw (psionics)(1+1Int)</p><p>Listen r (4+2Wis)</p><p>Move Silently r (+1Dex) ac</p><p>Open Lock r (5+1Dex+2mwtools)</p><p>Perform r (+1Cha)</p><p>Profession-Miner b (1+2Wis)</p><p>Profession-Other b (+2Wis)</p><p>Ride pw (+1Dex) (+2 to stay in the saddle)</p><p>Search b (5+1Int)</p><p>Sense Motive r (5+2Wis)</p><p>Slight of Hand r (+1Dex +2syn) ac</p><p>Spot r (4+2Wis)</p><p>Survival xx (+2Wis)</p><p>Swim b (+4Str)</p><p>Tumble r (+1Dex) ac</p><p>Use Magic Device r (1+1Cha)</p><p>Use Rope r (+1Dex)</p><p></p><p>ac=armor check penalty, r=rogue skills pw=psychic warrior skills b=skill in both classes</p><p></p><p>Powers Know: 2 1st Level </p><p></p><p>Force Screen: Invisible disc provides +4 shield bonus to AC. Duration 1min/level. 5 additional power points add +1 AC.</p><p></p><p>Stomp: (racial bonus) Subjects fall prone and take 1d4 non-lethal damage—20’ cone spread. Each additional power point adds +1d4 non-lethal damage. </p><p></p><p>Precognition Offensive: +1 insight bonus on your attack rolls. Each 3 additional points adds +1, 6 additional points makes swift rather than standard action. </p><p></p><p>Other Gear: Backpack (2gp), Explorers Outfit (10gp), Traveler's Outfit (1gp), MW Thieves’ tools (100gp), Bedroll (1sp), Belt pouchesx2 (2gp), Rope Hempen 100' (2gp), torchx3 (3cp), Quiver sized for javelins (4gp), Waterskinx3 (3gp), Potion of Cure Light wounds x2 (100gp), Flint and Steel (1gp), tindertwig x4 (3gp), Healers’ Kit (50gp), Trail Rations 2 weeks (7gp), Large Riding Lizard (250gp), Military Saddle, bags, bit and bridle (26gp), Tent (10gp), Small water casksx2 (4gp), Thunderstone, Tanglefoot bag, Smoke stick, Sunrod x2. Noble Desert Cloak. </p><p></p><p>Cash: 6 gp, 6 sp, 7 copper Amethyst (100gp)</p><p></p><p>Appearance/Personality: Belok is of towering height among men, but fairly normal as half-giants go. He is strongly built and broad shouldered, a testament to a youth spend working the mines. He has smoldering dark eyes flecked with gold. His skin is a deep copper color and scarred with the marks of a life of hard labor and adventure. His hair is glossy black and carefully braided in a leather thong with red gold wire. He wears a tightly woven black beard from his chin adorned similarly to his hair. His face is too strongly featured to be called handsome. His jaw is prominent and his cheek bones high with a broad flat nose. A red gold hoop hangs from his left ear. He wears distinctive studded leather armor colored in stripes of buff and brown with the studs enameled randomly in gray, black, and copper. His wooden buckler is faded to gray with an aged green copper band and boss. He wears a low buff leather hat with a very broad brim and a hatband of snakeskin. Fingerless brown leather gloves cover his hands. A quiver of enormous javelins that would make spears for a lesser man hangs over his shoulder. At his side hangs a massive warhammer with a blackened steel head and a polished oak handle the lower half wrapped with a wide faded red leather strap. Daggers the size of swords protrude from boot tops as well as a sheath at his belt. Typically a large glaive of blackened steel red leather and oak to match the hammer rests in the crook of his arm. The blade is wickedly curved and honed razor sharp, but bears the scars of use. </p><p></p><p>Background/History: Belok was born into the Rustwater clan of miners who work an old iron mine far up river from Windfall. He took up the family business at a young age, but quickly bored with the monotonous labor. He found it much more interesting to explore older abandoned parts of the mine as well as caves and a nearby city lost to the desert in the magical apocalypse. </p><p> During one such foray deep into the mine Belok stumbled onto a finely carved tunnel that he was sure had not been there on previous explorations. He followed it cautiously yet was attacked by skeletal undead guardians which he narrowly bested. He had to pass traps some of which wounded him, but fortunately the poison that once covered the needles had long since turned to dust and fallen away. Finally, he figured out a strange puzzle lock and opened the final chamber. He found braziers and lit them to reveal a vast burial chamber. Inside the walls were covered with pictures of an ancient half-giant hero. To Belok the pictures of the hero looked very much like himself. He studied them until the fire began to dim. Most of the grave goods hand long since rotten away, but there was a suit of studded leather armor and a buckler on a stand that had been preserved. He took them and went to tell his clan of the find. However, when he returned with other clan members he could not locate the tunnel again. </p><p> Despite his wounds and the armor he felt the clan doubted his story and he often sensed them staring at him or whispering about him. After a few months he decided that it was time to leave the clan and go out into the world. He hated the work and no longer really felt a part of the clan. He headed for the nearest town to seek his livelihood. He sound found that things he had always taken for granted among the clan were now valuable--his size, strength and psionic ability. These things were rare and prized among the people of the town. Soon Belok was working a guard on caravans all over the desert. His very appearance sometimes deterred lesser bandits. He grew in strength and skill. His love of exploring continued and he joined expeditions to lost cities, abandoned mines and the depths of the jungle. Recently, he has been working around with a caravan that ended in Windfall. He had enough money to live on for a while and has been enjoying the taverns and other entertainments to be found here. Unfortunately, as happens all too often Belok finds himself broke and without work.</p></blockquote><p></p>
[QUOTE="Scotley, post: 1827407, member: 11520"] [b]Belok Rustwater Half-Giant Rogue/Psychic Warrior[/b] Okay, here's a final draft. Scotley Belok Rustwater Half-Giant Level Adjustment +1 Rogue 2/Psychic Warrior 2 Exp: Str:18 (+2 race +1 4th level) (8pt.) Dex:12 (-2 race) (6pt.) Con:14 (+2 race) (4pt.) Int:12 (4pt.) Wis:14 (6pt.) Cha:12 (4pt.) Height: 7'9" Weight: 230 Age: 42 Hp: 30 Speed: 30’ Power Points: 5 AC:17, 11 Touch, 16 Flat Footed (numbers assume buckler is in use) Armor Check Penalty: 0 Init: +1 Alignment: NG Languages: Common, Giant Race/Class Abilities/Feats: Low-Light Vision, Fire Acclimated (+2 saves vs. Fire), Powerful Build (treat as large when favorable), Naturally Psionic (2 Psi points), Psi-Like ability (Stomp 1/day at 1/2 level), Not subject to Humanoid only spells such as charm person. Proficiency with all simple and martial weapons, light, medium, and heavy armor as well as all shields except tower shields. Sneak Attack +1d6, Evasion, Trapfinding. Point blank shot, Psionic Shot, Quick Draw, Rapid Shot. Saves: Fort—3+2 Con=5, Ref—3+1 Dex=4, Will—0+2 Wis=2 Bab: +2 Melee MW Large Glaive: +7 Attack 2d8+6 s x3 crit (316gp) Reach MW Large Warhammer: +7 Attack 2d6+4 b x3 crit (324gp) Large Lance: +6 Attack 2d6+4 (x2 if charging mount) p x3 crit (20gp) Reach Large Dagger: +6 Attack 1d6+4 p or s 19-20 crit Ranged +1 attack and damage within 30’ Large Javelin: +3 Attack 1d8+4 p x2 crit range--30' (has 12) (24gp) Large Dagger +3 Attack 1d6+4 19-20 p crit range—10’ (has 3) (12gp) Armor: +1 Studded Leather (1025 gp), +1 Buckler (1015 gp) Skills: Psychic Warrior (3x2) Rogue (9x5) Appraise r (+1Int) Autohypnosis pw (2+2Wis) Balance r (+1Dex) ac Bluff r (5+1Cha) Climb b (+4Str) ac Concentration pw (3+2Con) Craft b (+1Int) Decipher Script r (1+1Int) Diplomacy r (+1Cha +4syn) Disable Device r (5+1Int+2mwtools) Disguise r (+1Cha +2syn) Escape Artist r (+1Dex) ac Forgery r (+1Int) Gather Information r (1+1Cha+2syn) Heal xx (+2Wis+2 Kit) Hide r (1+1Dex) ac Intimidate r (2+1Cha +2 +2syn) Jump b (+4Str) ac Knowledge r (local) (5+1Int) Knowledge pw (psionics)(1+1Int) Listen r (4+2Wis) Move Silently r (+1Dex) ac Open Lock r (5+1Dex+2mwtools) Perform r (+1Cha) Profession-Miner b (1+2Wis) Profession-Other b (+2Wis) Ride pw (+1Dex) (+2 to stay in the saddle) Search b (5+1Int) Sense Motive r (5+2Wis) Slight of Hand r (+1Dex +2syn) ac Spot r (4+2Wis) Survival xx (+2Wis) Swim b (+4Str) Tumble r (+1Dex) ac Use Magic Device r (1+1Cha) Use Rope r (+1Dex) ac=armor check penalty, r=rogue skills pw=psychic warrior skills b=skill in both classes Powers Know: 2 1st Level Force Screen: Invisible disc provides +4 shield bonus to AC. Duration 1min/level. 5 additional power points add +1 AC. Stomp: (racial bonus) Subjects fall prone and take 1d4 non-lethal damage—20’ cone spread. Each additional power point adds +1d4 non-lethal damage. Precognition Offensive: +1 insight bonus on your attack rolls. Each 3 additional points adds +1, 6 additional points makes swift rather than standard action. Other Gear: Backpack (2gp), Explorers Outfit (10gp), Traveler's Outfit (1gp), MW Thieves’ tools (100gp), Bedroll (1sp), Belt pouchesx2 (2gp), Rope Hempen 100' (2gp), torchx3 (3cp), Quiver sized for javelins (4gp), Waterskinx3 (3gp), Potion of Cure Light wounds x2 (100gp), Flint and Steel (1gp), tindertwig x4 (3gp), Healers’ Kit (50gp), Trail Rations 2 weeks (7gp), Large Riding Lizard (250gp), Military Saddle, bags, bit and bridle (26gp), Tent (10gp), Small water casksx2 (4gp), Thunderstone, Tanglefoot bag, Smoke stick, Sunrod x2. Noble Desert Cloak. Cash: 6 gp, 6 sp, 7 copper Amethyst (100gp) Appearance/Personality: Belok is of towering height among men, but fairly normal as half-giants go. He is strongly built and broad shouldered, a testament to a youth spend working the mines. He has smoldering dark eyes flecked with gold. His skin is a deep copper color and scarred with the marks of a life of hard labor and adventure. His hair is glossy black and carefully braided in a leather thong with red gold wire. He wears a tightly woven black beard from his chin adorned similarly to his hair. His face is too strongly featured to be called handsome. His jaw is prominent and his cheek bones high with a broad flat nose. A red gold hoop hangs from his left ear. He wears distinctive studded leather armor colored in stripes of buff and brown with the studs enameled randomly in gray, black, and copper. His wooden buckler is faded to gray with an aged green copper band and boss. He wears a low buff leather hat with a very broad brim and a hatband of snakeskin. Fingerless brown leather gloves cover his hands. A quiver of enormous javelins that would make spears for a lesser man hangs over his shoulder. At his side hangs a massive warhammer with a blackened steel head and a polished oak handle the lower half wrapped with a wide faded red leather strap. Daggers the size of swords protrude from boot tops as well as a sheath at his belt. Typically a large glaive of blackened steel red leather and oak to match the hammer rests in the crook of his arm. The blade is wickedly curved and honed razor sharp, but bears the scars of use. Background/History: Belok was born into the Rustwater clan of miners who work an old iron mine far up river from Windfall. He took up the family business at a young age, but quickly bored with the monotonous labor. He found it much more interesting to explore older abandoned parts of the mine as well as caves and a nearby city lost to the desert in the magical apocalypse. During one such foray deep into the mine Belok stumbled onto a finely carved tunnel that he was sure had not been there on previous explorations. He followed it cautiously yet was attacked by skeletal undead guardians which he narrowly bested. He had to pass traps some of which wounded him, but fortunately the poison that once covered the needles had long since turned to dust and fallen away. Finally, he figured out a strange puzzle lock and opened the final chamber. He found braziers and lit them to reveal a vast burial chamber. Inside the walls were covered with pictures of an ancient half-giant hero. To Belok the pictures of the hero looked very much like himself. He studied them until the fire began to dim. Most of the grave goods hand long since rotten away, but there was a suit of studded leather armor and a buckler on a stand that had been preserved. He took them and went to tell his clan of the find. However, when he returned with other clan members he could not locate the tunnel again. Despite his wounds and the armor he felt the clan doubted his story and he often sensed them staring at him or whispering about him. After a few months he decided that it was time to leave the clan and go out into the world. He hated the work and no longer really felt a part of the clan. He headed for the nearest town to seek his livelihood. He sound found that things he had always taken for granted among the clan were now valuable--his size, strength and psionic ability. These things were rare and prized among the people of the town. Soon Belok was working a guard on caravans all over the desert. His very appearance sometimes deterred lesser bandits. He grew in strength and skill. His love of exploring continued and he joined expeditions to lost cities, abandoned mines and the depths of the jungle. Recently, he has been working around with a caravan that ended in Windfall. He had enough money to live on for a while and has been enjoying the taverns and other entertainments to be found here. Unfortunately, as happens all too often Belok finds himself broke and without work. [/QUOTE]
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