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General Tabletop Discussion
*Dungeons & Dragons
The Perils of Dump Stats
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<blockquote data-quote="ezo" data-source="post: 9227666" data-attributes="member: 7037866"><p>Luckily, there aren't many such cases, no. Offhand, only the Shadow STR-drain has ever been a scary issue IME since often enough arcane-types will dump STR, as will monks and rogues commonly unless they want the Athletics bump (or non-penalty).</p><p></p><p></p><p>No, no, no... you are misreading it then.</p><p></p><p>It was very late autumn, early winter! We had too much darkness, so we would have needed even higher CHA to have sunlight save us.</p><p></p><p>The timeline was generally this as I understood it:</p><p></p><p>The adventure (a one-shot) began at 6 pm roughly, on a dark and cloudy day.</p><p>Around 6:30 the "sun set" and we were in darkness instead of dim light.</p><p>Our adventures took roughly 1 hour until we were able to get in a 1 hour short rest, ending around 8 pm or so.</p><p>The encounter with the Vargouilles took place less than an hour later, say 9 pm at the latest.</p><p>So, we had seven hours, until 4 AM, to get help with our CHA 9 dropping to CHA 2 (which we couldnt' get help and we died).</p><p></p><p>The point about a bit higher CHA being safe was with CHA 10, the NPC priest would have gotten in a long rest and saved us, albeit subject to DM leeway. With CHA 11 or better, we wouldn't have even need to rely on the DM leeway.</p><p></p><p>But otherwise you are corrent, to have <em>sunlight</em> save us, we would have needed CHA 15 or better probably!</p></blockquote><p></p>
[QUOTE="ezo, post: 9227666, member: 7037866"] Luckily, there aren't many such cases, no. Offhand, only the Shadow STR-drain has ever been a scary issue IME since often enough arcane-types will dump STR, as will monks and rogues commonly unless they want the Athletics bump (or non-penalty). No, no, no... you are misreading it then. It was very late autumn, early winter! We had too much darkness, so we would have needed even higher CHA to have sunlight save us. The timeline was generally this as I understood it: The adventure (a one-shot) began at 6 pm roughly, on a dark and cloudy day. Around 6:30 the "sun set" and we were in darkness instead of dim light. Our adventures took roughly 1 hour until we were able to get in a 1 hour short rest, ending around 8 pm or so. The encounter with the Vargouilles took place less than an hour later, say 9 pm at the latest. So, we had seven hours, until 4 AM, to get help with our CHA 9 dropping to CHA 2 (which we couldnt' get help and we died). The point about a bit higher CHA being safe was with CHA 10, the NPC priest would have gotten in a long rest and saved us, albeit subject to DM leeway. With CHA 11 or better, we wouldn't have even need to rely on the DM leeway. But otherwise you are corrent, to have [I]sunlight[/I] save us, we would have needed CHA 15 or better probably! [/QUOTE]
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