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General Tabletop Discussion
*Dungeons & Dragons
The Perils of Dump Stats
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<blockquote data-quote="James Gasik" data-source="post: 9228297" data-attributes="member: 6877472"><p>Looking at the fact that every non-Monk or Paladin character is designed to have four bad saves (three if Feats are allowed), and not every class even has a reason to invest heavily in the stat they have a good save for (Wizards and Wisdom saves, for example), it seems certain that not making a very high DC save is in the future for 5e characters.</p><p></p><p>Though I keep getting told this isn't a problem, even though I've totally had an old ass blue dragon look at me funny and send me packing from a DC 18 Wisdom save before, and watched another player's Ranger get disintegrated in a Curse of Strahd tie-in adventure!</p><p></p><p>I suppose it has to do with the fact that actual "save or die" effects are kind of rare in 5e, and if something deals insane damage, it's still unlikely to bring you to negative max hit points, and that most really bad effects allow for multiple saves.</p><p></p><p>Plus, with the right party makeup, you can mitigate weak points.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9228297, member: 6877472"] Looking at the fact that every non-Monk or Paladin character is designed to have four bad saves (three if Feats are allowed), and not every class even has a reason to invest heavily in the stat they have a good save for (Wizards and Wisdom saves, for example), it seems certain that not making a very high DC save is in the future for 5e characters. Though I keep getting told this isn't a problem, even though I've totally had an old ass blue dragon look at me funny and send me packing from a DC 18 Wisdom save before, and watched another player's Ranger get disintegrated in a Curse of Strahd tie-in adventure! I suppose it has to do with the fact that actual "save or die" effects are kind of rare in 5e, and if something deals insane damage, it's still unlikely to bring you to negative max hit points, and that most really bad effects allow for multiple saves. Plus, with the right party makeup, you can mitigate weak points. [/QUOTE]
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