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General Tabletop Discussion
*Dungeons & Dragons
The Perils of Dump Stats
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9228322" data-attributes="member: 7037492"><p>Dumping a stat vs not dumping it, so you have -1 to a save versus +1, makes all of a 10% of a difference. Failing higher-level DCs 80% of the time, instead of 70%, won't feel any different. Getting to +3 starts requiring sacrifices elsewhere, and now you're up to a 20% difference, so you fail only 60% of the time... guess what, it still feels <em>very bad</em>.</p><p></p><p>And if you're worried about mind-control spells in particular, and pump up your Wisdom (an actually useful stat) <em>and</em> pick up Resilient for the save proficiency... casters will just mind-control you with their Charisma-targeting spells, because of course those are a thing.</p><p></p><p>The game is purposefully designed so that you are useless in 3-4 saves, and increasingly so as the levels increase.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9228322, member: 7037492"] Dumping a stat vs not dumping it, so you have -1 to a save versus +1, makes all of a 10% of a difference. Failing higher-level DCs 80% of the time, instead of 70%, won't feel any different. Getting to +3 starts requiring sacrifices elsewhere, and now you're up to a 20% difference, so you fail only 60% of the time... guess what, it still feels [I]very bad[/I]. And if you're worried about mind-control spells in particular, and pump up your Wisdom (an actually useful stat) [I]and[/I] pick up Resilient for the save proficiency... casters will just mind-control you with their Charisma-targeting spells, because of course those are a thing. The game is purposefully designed so that you are useless in 3-4 saves, and increasingly so as the levels increase. [/QUOTE]
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