POST I: The setting.
The World
This world is in construction. I have not named my new world yet, but its central features are the following:
1) The world has no real continents, just a series of islands, many of which are comparable to the larger islands of Earth (Britain, Japan, Hawaii, etc.). The major regions of the world are divided into distinct archipelagos, separated by large stretches of water.
2) The majority of the ancient cultures of the known world are located in this world somewhere, though the relevant historical epoch of each region may vary from place to place.
3) As a result of magic and flight, contact between the different regions has already commenced during the European equivalent of the middle-ages.
4) A collection of 13 European-like Nations has banded together to form a Confederacy.
5) This Confederacy is beginning to establish colonial holdings in far off islands, and it is fighting a number of small bush wars with various local forces.
The Island
This is an island sitting on the Northern territories of the Uritopian Archipelago. To the West lies the island home of the kingdom of Rifelter. To the East lies the home island to the nation of Bjornriket. The Northern clash gets its name from the conflict between these two nations over control of the isle.
Whereas Rifelter and Bjornriket have fought over the Northern clash since time immemorial, they have not been entirely alone in the contest for control of this island. A number of Monsters live along the Northern coasts, and as the Scandinavian population grew and stretched ever northward, the Monsters became organised. Under the leadership of several Giants, the Monsters of the North have become involved in the contest. The Northern Alliance is inactive on the Eastern side of the Island, and it is not entirely clear if any vestiges of the old alliance still remain. On the Eastern side of the island, Rifelter and elements of the alliance have been fighting continuously for 6 generations.
Another player in the contest for the Northern clash is the kingdom of Strødenheim, which added a small chunk of the Eastern portion of the Island (just South of alliance territory and North of Bjornriket) to its own land holdings during the peak of its own territorial expansion (3 generations back). The primary effect of this invasion was to separate Bjornriket from the monsters of the North and settle the interracial violence on the Eastern portions of the island. Strødenheim never commanded much more than the village of Rappakaljadalen, and it appears to have lost that as well. Today, no-one quite knows where the loyalties of Rappakaljadalen lie, and the population of Monsters in the North-eastern side of the island has grown to frightening proportions.
The Community
This campaign will begin in the small Scandinavian port village, Rappakaljadalen. Rappakaljadalen is located in between 2 formerly warring nations (Bjornricket and Rifelter), having been for a time under the control of yet a third (Strødenheim). To the Northwest lies a stretch of Sami territory, whose inhabitants follow the Reindeer migrations. Due North of Rappakajadalen is a great dungeon which is itself surrounded by several orc villages and a number of frost giant settlements. These monsters are not presently at war with any of their human neighbors, though significant hostilities have occurred in the past, the sole exception being with the Sami. For some unknown reason, the monsters and the Sami have had essentially peaceful relations for as long as anyone can remember. To the South lies the ruins of another village, just off the only path connecting Rappakaljadalen to other established Scandinavian communities. Rumors that ghosts inhabit the ruins have effectively kept travellers from going overland between Rappakaljadalen and its closest human neighbors. The village maintains contact with the outside world primarily through sea travel. It is known that a pirate cove is located somewhere to the North, but no-one in Rappakaljadalen knows exactly where, at least no-one who is talking about it.
Rappakaljadalen is in no imminent danger of destruction, but its location gives it an uncertain political future. All 3 of the Scandinavian nations which could claim it are technically at peace with one another (each being part of the Confederacy), but each is to some degree interested in claiming the loyalty of Rappakaljadlen and its inhabitants. A small but vicious war in this region would not do much to disrupt the larger politics of the Confederacy, though it could prove devastating to the village and its residents. Moreover, the possibility of an all-out war with the Monsters to the North is never far from people’s minds, even after years of peaceful avoidance. There are no specific reasons to believe Rappakaljadalen is in immediate danger, no, but there is a lot to be nervous about.
As it is located along a major naval trade route, Rappakaljadalen will always have a few ships in port, and host a smattering of indigent sailors, at least some of whom may be pirates. Most anyone in Rappakaljadalen will be familiar with the sea and at least some useful sailing skills. Some characters wintering in Rappakaljadalen may come from a very great distance away indeed.
The World
This world is in construction. I have not named my new world yet, but its central features are the following:
1) The world has no real continents, just a series of islands, many of which are comparable to the larger islands of Earth (Britain, Japan, Hawaii, etc.). The major regions of the world are divided into distinct archipelagos, separated by large stretches of water.
2) The majority of the ancient cultures of the known world are located in this world somewhere, though the relevant historical epoch of each region may vary from place to place.
3) As a result of magic and flight, contact between the different regions has already commenced during the European equivalent of the middle-ages.
4) A collection of 13 European-like Nations has banded together to form a Confederacy.
5) This Confederacy is beginning to establish colonial holdings in far off islands, and it is fighting a number of small bush wars with various local forces.
The Island
This is an island sitting on the Northern territories of the Uritopian Archipelago. To the West lies the island home of the kingdom of Rifelter. To the East lies the home island to the nation of Bjornriket. The Northern clash gets its name from the conflict between these two nations over control of the isle.
Whereas Rifelter and Bjornriket have fought over the Northern clash since time immemorial, they have not been entirely alone in the contest for control of this island. A number of Monsters live along the Northern coasts, and as the Scandinavian population grew and stretched ever northward, the Monsters became organised. Under the leadership of several Giants, the Monsters of the North have become involved in the contest. The Northern Alliance is inactive on the Eastern side of the Island, and it is not entirely clear if any vestiges of the old alliance still remain. On the Eastern side of the island, Rifelter and elements of the alliance have been fighting continuously for 6 generations.
Another player in the contest for the Northern clash is the kingdom of Strødenheim, which added a small chunk of the Eastern portion of the Island (just South of alliance territory and North of Bjornriket) to its own land holdings during the peak of its own territorial expansion (3 generations back). The primary effect of this invasion was to separate Bjornriket from the monsters of the North and settle the interracial violence on the Eastern portions of the island. Strødenheim never commanded much more than the village of Rappakaljadalen, and it appears to have lost that as well. Today, no-one quite knows where the loyalties of Rappakaljadalen lie, and the population of Monsters in the North-eastern side of the island has grown to frightening proportions.
The Community
This campaign will begin in the small Scandinavian port village, Rappakaljadalen. Rappakaljadalen is located in between 2 formerly warring nations (Bjornricket and Rifelter), having been for a time under the control of yet a third (Strødenheim). To the Northwest lies a stretch of Sami territory, whose inhabitants follow the Reindeer migrations. Due North of Rappakajadalen is a great dungeon which is itself surrounded by several orc villages and a number of frost giant settlements. These monsters are not presently at war with any of their human neighbors, though significant hostilities have occurred in the past, the sole exception being with the Sami. For some unknown reason, the monsters and the Sami have had essentially peaceful relations for as long as anyone can remember. To the South lies the ruins of another village, just off the only path connecting Rappakaljadalen to other established Scandinavian communities. Rumors that ghosts inhabit the ruins have effectively kept travellers from going overland between Rappakaljadalen and its closest human neighbors. The village maintains contact with the outside world primarily through sea travel. It is known that a pirate cove is located somewhere to the North, but no-one in Rappakaljadalen knows exactly where, at least no-one who is talking about it.
Rappakaljadalen is in no imminent danger of destruction, but its location gives it an uncertain political future. All 3 of the Scandinavian nations which could claim it are technically at peace with one another (each being part of the Confederacy), but each is to some degree interested in claiming the loyalty of Rappakaljadlen and its inhabitants. A small but vicious war in this region would not do much to disrupt the larger politics of the Confederacy, though it could prove devastating to the village and its residents. Moreover, the possibility of an all-out war with the Monsters to the North is never far from people’s minds, even after years of peaceful avoidance. There are no specific reasons to believe Rappakaljadalen is in immediate danger, no, but there is a lot to be nervous about.
As it is located along a major naval trade route, Rappakaljadalen will always have a few ships in port, and host a smattering of indigent sailors, at least some of whom may be pirates. Most anyone in Rappakaljadalen will be familiar with the sea and at least some useful sailing skills. Some characters wintering in Rappakaljadalen may come from a very great distance away indeed.
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