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The Perils of Play By Post (Is it Just Me)?
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<blockquote data-quote="amerigoV" data-source="post: 5443430"><p>One media format that you (as GM especially) can look to is the old-time radio classics. On type of show would be a 1/2 hour or hour radio version of a popular movie. In a way, that is what we are doing here—trying to condense one format into another.</p><p></p><p>So, what do these condensed radio shows of movies teach us? </p><p></p><p>1. Scenes get to the point quickly. They are set up for a specific reason, and they work to resolution quickly. </p><p></p><p>2. Scenes do not linger. There is enough rich interaction to move the plot, then the plot moves. For example, if the Private Investigator finds out the Tom-Two-Fingers hangs out in the Lows, the story immediately shifts to the Lows and the PI intrinscially knows who to talk to get get the plot moving. There is no angst over how do you get to the Lows, do you know someone there, what time of day is it, yada yada yada. Logical mundane things are assumpted (narrated) and the character’s skill immediately comes into play (ie, you do not wait for the player to say “I roll streetwise”, you can at least get the ball moving by assuming the skill is used if it is on the sheet). </p><p></p><p>These shows are available for sale or you can listen to them if you have Sirius/XM radio. I think pbp players and DMs could learn a ton from this old entertainment format.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5443430"] One media format that you (as GM especially) can look to is the old-time radio classics. On type of show would be a 1/2 hour or hour radio version of a popular movie. In a way, that is what we are doing here—trying to condense one format into another. So, what do these condensed radio shows of movies teach us? 1. Scenes get to the point quickly. They are set up for a specific reason, and they work to resolution quickly. 2. Scenes do not linger. There is enough rich interaction to move the plot, then the plot moves. For example, if the Private Investigator finds out the Tom-Two-Fingers hangs out in the Lows, the story immediately shifts to the Lows and the PI intrinscially knows who to talk to get get the plot moving. There is no angst over how do you get to the Lows, do you know someone there, what time of day is it, yada yada yada. Logical mundane things are assumpted (narrated) and the character’s skill immediately comes into play (ie, you do not wait for the player to say “I roll streetwise”, you can at least get the ball moving by assuming the skill is used if it is on the sheet). These shows are available for sale or you can listen to them if you have Sirius/XM radio. I think pbp players and DMs could learn a ton from this old entertainment format. [/QUOTE]
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