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The perils of winter
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<blockquote data-quote="Zustiur" data-source="post: 6058542" data-attributes="member: 1544"><p>Now that's interesting... When I did research prior to beginning this thread, I got consistent results stating that a blizzard was more about the wind than about the snow-fall. According to what I read, blizzards happen when the winds whip up the snow that is already on the ground.</p><p>Exact temperature isn't really relevant to the game, so I'll just fudge it being 'roughly 0C or 32F'. No big deal. Thanks for the correction though. I guess this is where the 'too cold to snow' myth comes from.</p><p></p><p></p><p></p><p>My current plan is to mix this with an 'obsidian skill challenge', or a twisted variation of such.</p><p>Instead of challenge segments, there will be days. The number of successes per day will determine how quickly the party travels. They may make it home in 2, 3 or 4 days, depending upon their rolls.</p><p>Also, this is pathfinder, not 4e, so I'm having to guesstimate the numbers. Currently it looks like this:</p><p>Target DC 16</p><p>Primary skills: Survival, Acrobatics, Heal, Knowledge Local, Knowledge Nature, Perception.</p><p>Secondary skills: Any, including 'constitution checks' </p><p>I would have put Endurance as a primary skill, but Pathfinder doesn't have that skill).</p><p></p><p>Then it's a case of 6 characters = 10 successes for a victory, 8-9 for a partial victory, or <8 for a failure. With 2 days, 3 days and 4 days being the victory/partial/failure conditions.</p><p>As I'll need to give a running commentary on their movements, I'm thinking it'll be like this:</p><p>Total distance: 20 miles (i.e. between the 16 and 24 miles/day you get for 20 ft and 30 ft movement respectively)</p><p>Day 1: 7" snow fall; 14 mi / 8 mi / 4 mi</p><p>Day 2: 12" snow fall; 6 mi / 4 mi / 3 mi</p><p>Day 3: 3" snow fall; 6 mi / 4 mi / 3 mi</p><p>Day 4: Beginning of blizzard; 4 mi / 4 mi / 3 mi</p><p></p><p>Those numbers don't work yet. Drat. I want 4 failures to still add up to 20 miles, so I'll continue tweaking these numbers.</p><p>Once that's sorted, I just have to work out how many successes per day are required to meet the distances recorded above.</p><p></p><p>I suppose I could simplify it by removing the day/snowfall variation on travel distance. Each success = 2 miles traveled. They can potentially get 6 successes per day... 6 failures would mean not moving though. Hmmm.</p><p></p><p>Another iteration: 5 miles per day + 1 mile per successful check. I could then alter the DC by day...</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Zustiur, post: 6058542, member: 1544"] Now that's interesting... When I did research prior to beginning this thread, I got consistent results stating that a blizzard was more about the wind than about the snow-fall. According to what I read, blizzards happen when the winds whip up the snow that is already on the ground. Exact temperature isn't really relevant to the game, so I'll just fudge it being 'roughly 0C or 32F'. No big deal. Thanks for the correction though. I guess this is where the 'too cold to snow' myth comes from. My current plan is to mix this with an 'obsidian skill challenge', or a twisted variation of such. Instead of challenge segments, there will be days. The number of successes per day will determine how quickly the party travels. They may make it home in 2, 3 or 4 days, depending upon their rolls. Also, this is pathfinder, not 4e, so I'm having to guesstimate the numbers. Currently it looks like this: Target DC 16 Primary skills: Survival, Acrobatics, Heal, Knowledge Local, Knowledge Nature, Perception. Secondary skills: Any, including 'constitution checks' I would have put Endurance as a primary skill, but Pathfinder doesn't have that skill). Then it's a case of 6 characters = 10 successes for a victory, 8-9 for a partial victory, or <8 for a failure. With 2 days, 3 days and 4 days being the victory/partial/failure conditions. As I'll need to give a running commentary on their movements, I'm thinking it'll be like this: Total distance: 20 miles (i.e. between the 16 and 24 miles/day you get for 20 ft and 30 ft movement respectively) Day 1: 7" snow fall; 14 mi / 8 mi / 4 mi Day 2: 12" snow fall; 6 mi / 4 mi / 3 mi Day 3: 3" snow fall; 6 mi / 4 mi / 3 mi Day 4: Beginning of blizzard; 4 mi / 4 mi / 3 mi Those numbers don't work yet. Drat. I want 4 failures to still add up to 20 miles, so I'll continue tweaking these numbers. Once that's sorted, I just have to work out how many successes per day are required to meet the distances recorded above. I suppose I could simplify it by removing the day/snowfall variation on travel distance. Each success = 2 miles traveled. They can potentially get 6 successes per day... 6 failures would mean not moving though. Hmmm. Another iteration: 5 miles per day + 1 mile per successful check. I could then alter the DC by day... Thoughts? [/QUOTE]
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