Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The perils of winter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 6059536" data-attributes="member: 8835"><p>Just to follow up on this:</p><p></p><p>wikipedia seems to confirm your definition of high wind and low temperatures: <a href="http://en.wikipedia.org/wiki/Blizzard" target="_blank">http://en.wikipedia.org/wiki/Blizzard</a></p><p></p><p>But the reality I lived in was snowstorm and blizzard were used interchangeably.</p><p></p><p>Additionally, as that very page lists the Halloween of '91 blizzard, i was personally walking around in it trick-or-treating in a rather thin robin-hood costume. While it was freezing ( around 32F enabling snow to form and not melt on landing), and there probably was some wind, it's key attribute was snowfall because prior to that storm, there wasn't any snow on the ground to blow around.</p><p></p><p>Me and my friends had a good haul of candy, which we ate while we were snowed in that weekend (because the storm brought in quite a bit of snow that ultimately closed the roads).</p><p></p><p>This feat demonstrates:</p><p>a) if it's around freezing and you're wearing a thin fake medieval shirt and sweat pants while running around to various houses, you won't get frostbit</p><p>b) you won't get lost while running around the village during the storm. We hit darn near every house and bar, including the one across the highway</p><p>c) the snow wasn't at it's deepest yet as the storm had basically started sometime after school got done.</p><p></p><p>For traveling through deep snow, consider the basic rate of 4 miles/hour. Subtract 1 mile/hour per foot of non-packed snow. (non-packed meaning, doesn't have a crust that will hold your weight, which enables a different game we'd play as arctic explorers as a kid).</p><p></p><p>Snow drifts tend to form most dramatically agains the sides of things (usually a 1 foot gap between the structure and the drift). So, walking across a field, will tend to find mostly even snow, possibly deep spots filled in (thus, a leveled field). I don't recall too many sand-dune-like drifts out in the fields. Not saying small ones wouldn't form, but the large stuff was always against buildings. The problem being if it formed on the side with the door.</p><p></p><p>Drifts tend to form one one side. A whole building doesn't tend to get covered on all sides. This is due to the wind action. I can't recall what side it forms relative to the wind direction, but it's going to be on the side the wind's from, or the side it's going. </p><p></p><p>I ain't had to deal with snow in a few years, this is all from my recollection of living in one of the coldest states in america and the stuff I personally saw and did.</p></blockquote><p></p>
[QUOTE="Janx, post: 6059536, member: 8835"] Just to follow up on this: wikipedia seems to confirm your definition of high wind and low temperatures: [url]http://en.wikipedia.org/wiki/Blizzard[/url] But the reality I lived in was snowstorm and blizzard were used interchangeably. Additionally, as that very page lists the Halloween of '91 blizzard, i was personally walking around in it trick-or-treating in a rather thin robin-hood costume. While it was freezing ( around 32F enabling snow to form and not melt on landing), and there probably was some wind, it's key attribute was snowfall because prior to that storm, there wasn't any snow on the ground to blow around. Me and my friends had a good haul of candy, which we ate while we were snowed in that weekend (because the storm brought in quite a bit of snow that ultimately closed the roads). This feat demonstrates: a) if it's around freezing and you're wearing a thin fake medieval shirt and sweat pants while running around to various houses, you won't get frostbit b) you won't get lost while running around the village during the storm. We hit darn near every house and bar, including the one across the highway c) the snow wasn't at it's deepest yet as the storm had basically started sometime after school got done. For traveling through deep snow, consider the basic rate of 4 miles/hour. Subtract 1 mile/hour per foot of non-packed snow. (non-packed meaning, doesn't have a crust that will hold your weight, which enables a different game we'd play as arctic explorers as a kid). Snow drifts tend to form most dramatically agains the sides of things (usually a 1 foot gap between the structure and the drift). So, walking across a field, will tend to find mostly even snow, possibly deep spots filled in (thus, a leveled field). I don't recall too many sand-dune-like drifts out in the fields. Not saying small ones wouldn't form, but the large stuff was always against buildings. The problem being if it formed on the side with the door. Drifts tend to form one one side. A whole building doesn't tend to get covered on all sides. This is due to the wind action. I can't recall what side it forms relative to the wind direction, but it's going to be on the side the wind's from, or the side it's going. I ain't had to deal with snow in a few years, this is all from my recollection of living in one of the coldest states in america and the stuff I personally saw and did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The perils of winter
Top