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<blockquote data-quote="Empirate" data-source="post: 5591984" data-attributes="member: 78958"><p>Since I usually sit in the DM's chair, I only ever played two PCs in D&D 3.5:</p><p></p><p></p><p><strong>Ushummu</strong>, a Shadar-Kai (Fiend Folio) Shadowwalker (Unapproachable East) Rogue, going into Telflammar Shadowlord</p><p></p><p>Ushummu's mother was a powerful Shadar-Kai cleric of Mask who never left the Plane of Shadow. In her book, the Shadar-Kai's shadow curse isn't a curse, it's a sign of the god's special blessing. Ushummu's father, however, dwelt on the Material Plane for many years and had quite a few adventures with humanoid friends and companions. When the shadow curse struck and he had to flee failing life to the Plane of Shadow, his new love (U.'s mom) was the only thing saving him from desperation.</p><p>So when Ushummu as a babe was taken by his mother into the dark forests to be invested with a seed of Mask's godly essence, his father grieved that his son would never enjoy color and life and light. Ushummu's parents separated soon after, and his father tried to raise him in the spirit of the seelie fey. He even sent him through a portal to the Material Plane when he was grown.</p><p>So now Ushummu dwells on the Prime Material and tries to find out what the hell he should believe: is he a stalker of prey, a beast cloaked in shadows, the Hidden Hunter - or a merry fey made for revel and companionship? He's trying hard to make friends and act 'human'. But much of the time, gloomy spells and half-remembered memories of his Shadowy childhood plague him and make him surly and antisocial. And all the while, Mask and his priestess have been hatching plans for him...</p><p></p><p>Mechanical side: already built into the choice of race (plus template) and class are many stealth-related abilities, super-high Dex, sneak attack, and a little bit of shadow-related supernatural stuff. Pity I never played more than a few sessions with Ushummu!</p><p></p><p></p><p></p><p><strong>Damon Mondeval of Stormholt</strong>, Human Evoker</p><p></p><p>This is the PC I'm playing right now. Damon is the child of a minor noble family in the Western Heartlands of Faerûn. Because of his being born with the Talent, he was sent to Calimshan at an early age, to study magic. However, after only a year, the monthly stipend from his family stopped arriving, his hosts turned him out, and the academy evicted him. Damon never found out what had happened at home, and was forced to live in the streets for years, just another orphan boy in the endless slums of Calimport.</p><p>His only worldly possession, a big, old and dented, brass oil lamp that had been in his family's possession for ages, became the focus of his longing - and his blooming magic. At night, it would whisper of secrets in the desert, buried beneath the sands, of the power of the storm, and of age-old wonders untold. When Damon was 14, he earned and stole as much money as he could and followed the lure of the desert.</p><p>Nearly dying of thirst, he finally reached a ruined city half-covered by sand, and found his new master, a Djinni bound to the city, who taught him the ancient desert magics of sand and storm. Now a powerful mage, Damon has returned to the Western Heartlands to discover what has happened to his family, and to regain his rightful place as heir of Stormholt.</p><p></p><p>Mechanics: Damon is a simple Evoker in a low-level game. His spell selection emphasises his desert&storms theme. The Spellcasting Thematics and Energy Substitution (Lightning) feats give Damon a 'stormy' feel, and I'll take Storm Bolt at the next opportunity. I also have the Bloodline of Fire regional feat, refitted as Bloodline of Storms. Due to high caster level on my lightning spells, blasting is actually a viable strategy for me - not least because we started at 3rd level and won't see higher than 8th in this campaign.</p><p>I'll never forget the look on my co-gamers' faces when my Mount spell summoned a dromedar for our proud Cormyrian Paladin to ride on!</p></blockquote><p></p>
[QUOTE="Empirate, post: 5591984, member: 78958"] Since I usually sit in the DM's chair, I only ever played two PCs in D&D 3.5: [B]Ushummu[/B], a Shadar-Kai (Fiend Folio) Shadowwalker (Unapproachable East) Rogue, going into Telflammar Shadowlord Ushummu's mother was a powerful Shadar-Kai cleric of Mask who never left the Plane of Shadow. In her book, the Shadar-Kai's shadow curse isn't a curse, it's a sign of the god's special blessing. Ushummu's father, however, dwelt on the Material Plane for many years and had quite a few adventures with humanoid friends and companions. When the shadow curse struck and he had to flee failing life to the Plane of Shadow, his new love (U.'s mom) was the only thing saving him from desperation. So when Ushummu as a babe was taken by his mother into the dark forests to be invested with a seed of Mask's godly essence, his father grieved that his son would never enjoy color and life and light. Ushummu's parents separated soon after, and his father tried to raise him in the spirit of the seelie fey. He even sent him through a portal to the Material Plane when he was grown. So now Ushummu dwells on the Prime Material and tries to find out what the hell he should believe: is he a stalker of prey, a beast cloaked in shadows, the Hidden Hunter - or a merry fey made for revel and companionship? He's trying hard to make friends and act 'human'. But much of the time, gloomy spells and half-remembered memories of his Shadowy childhood plague him and make him surly and antisocial. And all the while, Mask and his priestess have been hatching plans for him... Mechanical side: already built into the choice of race (plus template) and class are many stealth-related abilities, super-high Dex, sneak attack, and a little bit of shadow-related supernatural stuff. Pity I never played more than a few sessions with Ushummu! [B]Damon Mondeval of Stormholt[/B], Human Evoker This is the PC I'm playing right now. Damon is the child of a minor noble family in the Western Heartlands of Faerûn. Because of his being born with the Talent, he was sent to Calimshan at an early age, to study magic. However, after only a year, the monthly stipend from his family stopped arriving, his hosts turned him out, and the academy evicted him. Damon never found out what had happened at home, and was forced to live in the streets for years, just another orphan boy in the endless slums of Calimport. His only worldly possession, a big, old and dented, brass oil lamp that had been in his family's possession for ages, became the focus of his longing - and his blooming magic. At night, it would whisper of secrets in the desert, buried beneath the sands, of the power of the storm, and of age-old wonders untold. When Damon was 14, he earned and stole as much money as he could and followed the lure of the desert. Nearly dying of thirst, he finally reached a ruined city half-covered by sand, and found his new master, a Djinni bound to the city, who taught him the ancient desert magics of sand and storm. Now a powerful mage, Damon has returned to the Western Heartlands to discover what has happened to his family, and to regain his rightful place as heir of Stormholt. Mechanics: Damon is a simple Evoker in a low-level game. His spell selection emphasises his desert&storms theme. The Spellcasting Thematics and Energy Substitution (Lightning) feats give Damon a 'stormy' feel, and I'll take Storm Bolt at the next opportunity. I also have the Bloodline of Fire regional feat, refitted as Bloodline of Storms. Due to high caster level on my lightning spells, blasting is actually a viable strategy for me - not least because we started at 3rd level and won't see higher than 8th in this campaign. I'll never forget the look on my co-gamers' faces when my Mount spell summoned a dromedar for our proud Cormyrian Paladin to ride on! [/QUOTE]
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